IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
yup, all four levels, popped out in that map below the bridge. I don't recall any chests. Thanks, I'll go search that cave again. [vanilla from disc]
yup, all four levels, popped out in that map below the bridge. I don't recall any chests. Thanks, I'll go search that cave again. [vanilla from disc]
This. This is why quest compasses and walkthrough popups are so fucking harmful.
I can't remember if the 4th level is Mulahey's room, but there were several things that should have triggered warnings:
1. You were supposed to find and kill the fella behind the iron poisoning scheme in the mines. If you didn't fight an intelligent boss, something is wrong.
2. You were supposed to find out what is going on in the mines. You suddenly appeared in the wilderness somewhere with no closure and further instructions. Something is wrong.
3. If you went back to Nashkel, they are still talking about the iron problem, meaning you didn't solve it. Ergo, you haven't completed your mission.
Find Mulahey's room. Kill him and his dozen skeletons and kobolds, find his papers proving everything, put the elf in the party with Viconia for giggles, move to the next chapter.
I think he meant the proliferation of things like quest compasses means that people no longer bother to THINK when they play a RPG. They just want to get through the thing and rely on walkthroughs and stuff to get by.I'm guessing you're being sarcastic here?
IMO it's more a problem with open world games. With open world games you don't have a specific dead end to force yourself to work back from, you can just keep going and going, whereas with IWD you get to the brick wall of the brick wall to Kresselack's tomb and then look for an on-line walkthrough to discover there's a lever hidden halfway up a column right next to the wall, in good'ol pixel-hunting tradition. I think that's why they invented the ALT to search for clickable items. Or was it SHIFT, whichever, I tried all those and the version of BG I'm playing doesn't have any highlight button.
Are highlight buttons quest compasses?
You haven't played BG, then. Each chapter has a goal that you have to achieve, and not all of them is "find X guy and stop him". Chapter 2 is. And at least a couple of other chapters. It pays to pay attention to the game. BG is not like modern day crap and it doesn't handhold you at all.1. I haven't encountered a "boss" culture in BG at all. You start chapter 2 simply by walking into a town.
2. Appearing in the wilderness could suggest the area you appear in has the answer. The first encounter in that area was a very high level fight, making you want to come back to that map later.
3. I know, I said that in my post.
You don't need to spoil the details of the fight...
I think he meant the proliferation of things like quest compasses means that people no longer bother to THINK when they play a RPG. They just want to get through the thing and rely on walkthroughs and stuff to get by.I'm guessing you're being sarcastic here?
IMO it's more a problem with open world games. With open world games you don't have a specific dead end to force yourself to work back from, you can just keep going and going, whereas with IWD you get to the brick wall of the brick wall to Kresselack's tomb and then look for an on-line walkthrough to discover there's a lever hidden halfway up a column right next to the wall, in good'ol pixel-hunting tradition. I think that's why they invented the ALT to search for clickable items. Or was it SHIFT, whichever, I tried all those and the version of BG I'm playing doesn't have any highlight button.
Are highlight buttons quest compasses?
As I said in a previous post, there should have been a few warning signs that you have not yet completed the mission in the mines. At least for veteran RPG players who were brought up before the time of quest compasses, highlights and the like. Try figuring out Hawksbluff in Dark Queen of Krynn without a walkthrough sometime. Have fun figuring out why you are stuck forever in the temple.
Aww, poor guy. He got a vague description of ONE fight in a game of hundreds, and he is hiding behind that as salve to his ego of being an unthinking moron. Think what you will, kid. At least I completed the game without needing to look at walkthroughs or ask for help online, and didn't miss a VITAL fight even on my fight time through the place.[
Not everything is an agenda opportunity... I don't think I've ever played any game ever when I haven't looked at a walkthrough at some point, even if its after finishing a game and discovering new stuff. The problem with walkthroughs is it's difficult to avoid spoilers. I worded my post very carefully in this regard, but it seems even with a quest compass you dumb as bricks.
You haven't played BG, then. Each chapter has a goal that you have to achieve, and not all of them is "find X guy and stop him". Chapter 2 is. And at least a couple of other chapters. It pays to pay attention to the game. BG is not like modern day crap and it doesn't handhold you at all.1. I haven't encountered a "boss" culture in BG at all. You start chapter 2 simply by walking into a town.
2. Appearing in the wilderness could suggest the area you appear in has the answer. The first encounter in that area was a very high level fight, making you want to come back to that map later.
3. I know, I said that in my post.
You don't need to spoil the details of the fight...
And if you believe that BG doesn't have a boss culture, I got news for you, buddy: You're toast.
Aww, poor guy. He got a vague description of ONE fight in a game of hundreds, and he is hiding behind that as salve to his ego of being an unthinking moron. Think what you will, kid. At least I completed the game without needing to look at walkthroughs or ask for help online, and didn't miss a VITAL fight even on my fight time through the place.[
Not everything is an agenda opportunity... I don't think I've ever played any game ever when I haven't looked at a walkthrough at some point, even if its after finishing a game and discovering new stuff. The problem with walkthroughs is it's difficult to avoid spoilers. I worded my post very carefully in this regard, but it seems even with a quest compass you dumb as bricks.
I don't think you understand what the word agenda means, kid.Good god you're an agenda ridden retard. I got news for you, up to this point, and I've completed about 20 maps, there has not been a boss culture anywhere and neither the prologue nor chapter 1 ended with a boss fight. Stop projecting and you might learn how to be a productive member.
I don't think you understand what the word agenda means, kid.Good god you're an agenda ridden retard. I got news for you, up to this point, and I've completed about 20 maps, there has not been a boss culture anywhere and neither the prologue nor chapter 1 ended with a boss fight. Stop projecting and you might learn how to be a productive member.
As for completing maps, you do realise that it means nothing, right? At least not in the "boss fight" stakes. I also pretty sure you don't know what a boss fight is either.
IMO it's more a problem with open world games. With open world games you don't have a specific dead end to force yourself to work back from, you can just keep going and going, whereas with IWD you get to the brick wall of the brick wall to Kresselack's tomb and then look for an on-line walkthrough to discover there's a lever hidden halfway up a column right next to the wall, in good'ol pixel-hunting tradition. I think that's why they invented the ALT to search for clickable items. Or was it SHIFT, whichever, I tried all those and the version of BG I'm playing doesn't have any highlight button.
IMO it's more a problem with open world games. With open world games you don't have a specific dead end to force yourself to work back from, you can just keep going and going, whereas with IWD you get to the brick wall of the brick wall to Kresselack's tomb and then look for an on-line walkthrough to discover there's a lever hidden halfway up a column right next to the wall, in good'ol pixel-hunting tradition. I think that's why they invented the ALT to search for clickable items. Or was it SHIFT, whichever, I tried all those and the version of BG I'm playing doesn't have any highlight button.
The first few times I played BG1 as a teenager, I couldn't find how to trigger Chapter 3. I think I can see what you did, in the fourth level of the mines, you simply went around the outside of the map, killed the ochre jellies and then came to the exit that takes you to the bottom right corner of the world map. There's a fight near the exit in that area that is 'tough' for low level characters.
There's a cave within that last area of the mines surrounded by water. Not sure how you missed it, as a Kobold Commando sort of near the door shoots you with fire arrows as soon as you can see the moat.
assuming you didn't see the entrance which is right next to the land bridge that connects to it... fucking LOL.