Yes, the isk requirement is minimal because you're still a new player, I suppose if I was lvl5 in WoW I wouldnt need 5000 gold, either.
Yes, but are there ways you can passively attain that gold in WoW? There's obviously still a time requirement for both, but in Eve, I can quite happily mine and run trade routes in a background window while I do more interesting things. Sure beats the hell out of "farming".
People actually like levelling at times, shock horror.
It's certainly a bit more interactive than Eve's system.
I won't deny I get a kick out of seeing my characters level up in most games, otherwise I wouldn't have Fate and Diablo installed on my machine.But also, the non-interactive nature of Eve's character progression suits me personally, as someone looking for a casual MMOG experience to scratch my multiplayer RP itch, even if it doesn't come close to the P&P sesssions I sorely miss.
And that's different from other MMOG's how?
It's more accomodating to the player who doesn't want to dedicate a large portion of their time toward a virtual world, but still wants to participate in the "high end" game activities.
Maybe I wanted to try a different character? Maybe I got bored of a certain area, or was looking forward to doing something that required higher skills?
In eve, I just have to wait months for the skills to train.(and co-incidentally, keep paying)
I definitely agree that it's limiting if you want to play a range of characters, and maybe that will come back to bite me down the track. As far as looking forward to higher skills, we're splitting hairs based on personal preference. There's no definitive right or wrong when it comes to timed advancedment vs earned advancement, but in my situation, I'm favouring advancement over time, and I think it's a welcome alternative to the majority of MMOGs.
That's an extremely retarded argument.
It was made on the basis of arguments implied by your previous posts. The example in your first post suggests that getting into a "decent PvP corp" was a worthwhile thing to do, while the six months it takes to accrue the required skills was "still having to do the same boring stuff as other mmog's" to quote a later posting.
Obviously, since you find Eve's PvP to be "un-immersive and not very enjoyable", it's a misinterpretation on my part, but still a perfectly valid argument. Tell me, what part of Eve do you find enjoyable? Why do you continue to play, let alone make a new start a fresh character? And what are the skill requirements of the activities you enjoy? Since PvP isn't your bag, you obviously won't be hanging out for 6 months to get yourself into a decent PvP corp, so why the objections to the fixed rate of progression?
Tell me, how many players think like that, and how many think the opposite - exactly?
I can't tell you how many think the opposite, but I'd say it's pretty safe to assume that that everyone with a current subscription thinks along those lines, otherwise, why would they continue to p(l)ay every month?
Well that's your ignorance, in taking an obviously biased opinion and treating and speaking about it, as if it's fact.
First of all, where is the obvious bias? An obvious bias would be an employee of CCP telling me how great the game is. Another player has very little vested interest in whether I play the game or not. The response of a current player is predictable, but not inherently biased.
Secondly, at no point did I state it as fact. I stated it as hearsay that I'm of the inclination to believe, based on my own experience.
And really, I'm very curious as to where your objections take root. You express a great deal of negativity toward Eve, and strenuously object to paying money to keep your skills raising, yet you continue to play it after 2+ years.