taxalot
I'm a spicy fellow.
Splinter Cell Double Agent for old-gen consoles is superior to the PC version. I have played them both ; they are entirely, entirely different games.
Well, I was a little bit surprised with lightbane's post. "Since when Ryu Hayabusa is in Splinter Cell 3? Maybe I really need to check this one out?"Splinter cell 3 not shitty ninja gaiden 3Good to know that 3 is worth playing.
Not regular 3 though, but the "updated re-release" it got later. IIRC the original third entry has bad gameplay, too much story-faggotry and fucking Ryu Hayabusa whinning about killing way too many people. It was the same kind of rape Samus went through Metroid Other M.
the original devs got the PS2/XBOX version which is pretty solid. But for some reason, the Pandora Tomorrow team got to make the 360/PC version which sucks ass
Splinter Cell Double Agent for old-gen consoles is superior to the PC version. I have played them both ; they are entirely, entirely different games.
the original devs got the PS2/XBOX version which is pretty solid. But for some reason, the Pandora Tomorrow team got to make the 360/PC version which sucks assSplinter Cell Double Agent for old-gen consoles is superior to the PC version. I have played them both ; they are entirely, entirely different games.
I wonder how large the quality disparity really is. I have only played Double Agent on PC for two missions and they we're a clear decline from Chaos Theory in terms of level design and mechanics. I still have the game because Ubi gave it for free. it made me swear off the game. So is it just flat out better to emulate the PS2 version instead? I really like the M+KB of the PC version
Well, I was a little bit surprised with lightbane's post. "Since when Ryu Hayabusa is in Splinter Cell 3? Maybe I really need to check this one out?"
Its purpose isn't to make you be more creative or the combat more interesting. The weapon durability mechanic where you break 1-3 weapons over the course of a single fight is there to force the player to pick up and use the weapons he finds in the area's he's in -so that his damage output quickly becomes appropriate for the level of the area he's in- to maintain a certain level of challenge (and it still fails at that). It's their own version of levelscaling.Why would you even want to play BotW without durability? At first I didn't really care for it but then I realized that it forced me to use everything at my disposal and be creative, at least for the first half of the game.
True. I try to archive all that falls within my sphere of interest, though. As do others, I'm sure. So not all is lost.Well, that fucking sucks.
Fuck they shutdown my favorite site
Interesting chatter in this thread about it, including the gooks responsible.Fuck they shutdown my favorite site
Why are you playing Mass Effect 3 on an emulator when it's on PC?Mass Effect 3 is NOT in "playable" in any way whatsoever in Xenia
This is on the PS4Yakuza 3
You could always play shitty Ninja Gaiden Razor's Edge.lol there are other games for Wii U?
But the limited number of uses also makes finding that powerful weapon incredibly less rewarding in the player's mind. In practice you're just gaining a temporary damage buff instead something that typically works as a permanent character upgrade. That's a huge difference IMO.Well, if you look at it from another perspective, it also allows you to find a really powerful weapon out of sequence and early on and not have it break the game completely, because of the limited number of uses.
I avoided camps even with durability disabled because they just felt like respawning trash encounters with crap rewards you don't really need, placed there for the same reason every other modern AAA open world has something for you to kill/smash/loot/solve for every 45 seconds of map traversal you do.It also forces you to pick your battles and this leads to less repetition overall. I didn't kill every moblin camp I came across because of this very reason.
But even if you set aside the glass weapons thing and go with such a durability system for the purpose of damage scaling, they could still have done a better job of it. Why not be able to feed/repair/buff your weapon's durability with other weapons? The balance would have been kept exactly the same (your chosen weapon's damage output would also change based on what you fed it) yet it would mean far less forced weapon switching or inventory cleaning, and it would also mean that if you happen to find a weapon that doesn't look like a fantasy dildo you could keep using it.I'm not trying to justify this from a 'realistic' perspective (i.e. materials and how armour is unbreakable), it's clearly a gamey mechanic, but I think it works within the context of the game. Sure, sometimes it's annoying and can feel artificial, but I think the good outweighs the bad.
- lol there are other games for Wii U? lmao lmao lol gtfoh