MetalCraze
Arcane
But they don't even try to kill your noble guys on Byzantium. And they should.
MetalCraze said:They should attack you with everything they have at planets you ownkyrub said:The Symbiots - what's the bug? Should they attack you with ships or should they produce units in other places than hives? Or both?
kyrub said:If there is someone willing to continue to work on the EFS exe, here is an IDA file (i64 more specifically), where all the principal routines during the NEXT turn are specified.
http://www.mediafire.com/download.php?n50dmpl4dtoxg6y
Disassembling with IDA is not hard, if you are into numbers, logic, math. I learned it using a small assembly tutorial from the net. (warning: it is also more enjoyable and satisfying than playing the games themselves).
mondblut said:The game never was about running a dozen of heavily populated planets. It's not MOO, expansion matters very little in EFS. It's all about being elected a regent and surviving 10 turns on Byzantium having declared yourself emperor. You don't need to micromanage half a galaxy for that, all you need is a sand planet for trace and a couple gem-harvesting mines for singularities. And if you decide to play it against an unknown universe rather than against the obvious opposition, well, it's not the game which is broken, it's your approach to it
MetalCraze said:But they don't even try to kill your noble guys on Byzantium. And they should.
Holistic Design's Emperor of the Fading Suns is a classic 4X strategy game, released in 1997. The team is working on a dramatic new patch to celebrate the game's 25th anniversary. Join us for a look at the patch and a discussion of the patch process.
Holistic Design's Emperor of the Fading Suns is a classic 4X strategy game, released in 1997. The team is working on a dramatic new patch to celebrate the game's 25th anniversary. Join us for a look at the patch and a discussion of the patch process.
Now available as Emperor of the Fading Suns Enhanced!
Emperor of the Fading Suns has continued to inspire players not just because of the game itself, but because of the many great mods fans made for the game. The focus of the 1.5 patch is to greatly enhance modding capabilities. Expect many more great mods for the game.
One of the most dramatic changes is one of the least seen. The game was initially built using the Watcom development environment, and one of the first things we had to do was migrate it to Visual Studio. Additionally, the 1.5 patch adds:
- Significantly enhanced and added significant modding capabilities. This allows modders to add dramatically more units, technologies, and worlds, and even change game facets like excommunication, sect abilities, ruins, and much more;
- Significant enhancements to the map editor;
- Enhanced role of religious sects, impacting your unit abilities and population loyalties;
- Enhanced player information on unit and city screens;
- Added House strength as a factor in diplomacy;
- Streamlined some interface elements; and
- Fixed a wide variety of bugs.
You can find the full changelog here.
Yes now the Symbiots can produce ships!Is the alien never attacking fixed?
Big revamp, you can't just drop a patch file on to update. You'll need to purchase the enhanced edition on GOGSo where's the patch? Does it work with the original game?
There are some improvements apparently - looking at the changelog, they are more aggressive when choosing a ministry, some changes to unit construction behaviour, ranged space targeting, partisans, diplomacy... they still city spam, so suggest updating unit.dat so engineers can only be produced in certain cities. Unclear on anything else, would need to pay for longer to determine.Any idea how AI was improved? Will it at least try to protect its scepters and shit?
There are some improvements apparently - looking at the changelog, they are more aggressive when choosing a ministry, some changes to unit construction behaviour, ranged space targeting, partisans, diplomacy... they still city spam, so suggest updating unit.dat so engineers can only be produced in certain cities. Unclear on anything else, would need to pay for longer to determine.
Can you please show the edits you do to combat city spam (I have not looked into the file(s) myself, yet)?[...]
There are some improvements apparently - looking at the changelog, they are more aggressive when choosing a ministry, some changes to unit construction behaviour, ranged space targeting, partisans, diplomacy... they still city spam, so suggest updating unit.dat so engineers can only be produced in certain cities. Unclear on anything else, would need to pay for longer to determine.
There's also a huge new galaxy map adding in more canonical systems (more than 2x the original...) - I'm wondering if the AI/game wouldnt just grind to a halt with so many planets though...