suibhne said:
Just for curiosity, what was the reasoning for breaking out HP and AP again, sticking AP in the interface hinterlands? Simple democracy, or is there a user-interface argument for it?
There were some good arguments, and most importantly, some influential people liked it
Some of the arguments (I´m not posting them for discussion, just because I refered to them in my reasons)
- I see no point in putting HP and AP right next to each other. I don't go and look "What's my health? And how many AP do I have left, while I'm looking down here?" I'll look only at the AP while planning and executing my moves. I'll check my HP during the hostile turns and at the beginning of mine. There is no direct connection between the two.
- I totaly agree with it, except that i won't be looking at HP much.Also in a quick glance you cold confuse them now, especially if HP is as low as AP. I'll probably look at text log, to see how hard i was hit, so my suggestion is to return to the old layout, but change places of AP and HP.
- About AP/HP placement. Personally, I don't care if they're side by side or at each end of the interface. I don't find a clarity problem there. The only thing is that wherever they are, they should look good/blend naturally with the interface. Hence symmetry.
Anyway, it´s final, but thanks for your comments, and I think yours is a good idea, and I wil surelyl think about it when designing my next interface (Maybe I´ll make a career out of this!
).
Aside from that, I think everything looks great.
Thanks! :D
If I had to gripe, I'd gripe about these:
1. Lockpicking and Trap icons: both are gray and just "feel" inactive to me, and the Lockpicking one is really tough to distinguish. But it's not like I'd notice this after my first 5 minutes with the game.
I did some small changes to them, trying to make the more clear. About the color, the thing is that they are made of metal, and it´s hard to add some color to them... I´ll see what I can do, but no promises tough.
2. The HP/AP icons (not text) look like a little oversaturated or oversharped to me.
I´ll probably won´t change the shape, but I think that the HP one stands out too much tough, and maybe I´ll make it a little smaller.
3. The World Map icon is anachronistic, in that it refers to a map projection type that wasn't created until the 20th century. I'm fine with the disk looking anachronistic - it's kinda the "odd man out" in the interface, for good reasons - but the World Map should feel like part of the game imo.
Granpa likes it, so it´s in