i accept your surrender
now bend over
and as a bonus just for you, here's one of my favourite screenshots from the game...
Thank you for taking the bait, as probably any arrogant Sith sympathisant would.
Yeah, apparently a new meta of objectiveness in judging games has arisen: a game with a legendary weapon on top of a skyscraper together with a piece of lore parchment is non-existent, bad exploration. Or wait, was it first bad and then non-existent? Hmm, what a puzzle.
I believe it was the latter and then the former, because if you first need to search for a way to the top, solve the architectonic puzzle, so to speak, it makes you feel bad if you are Darth Roxor. And if Darth Roxor feels bad, nothing exists. Yeah, that must be it. Because there are moments like this strewn all over Elex 2. Now, it finally makes sense.
The other stuff is surely similarly thoughtful. Unpredictable patterns! Who would've thought that using reflexes in action combat—as opposed to learning simple patterns—was bad combat? Probably people who are staff on RPG forums. Phew, it's good that I am not one of them then, I guess.
What have we next? Ah, a recycled map without anything new.
Hmm, Berserks live in a different town. Check. We play only partially in the 'old Elex's world', check. There are buildings, forests, encampments, forts, metro stations, alien infestations, and much more that were never seen in Elex. Wait, now I remembered that every faction lives in a different place now, hmm. That's strange; it doesn't add up because DR acts as if he knows his shit. Maybe, we should believe him over what we see on the screen?
I probably won't continue. What a clown you can be, Darth Roxor.