Jason
chasing a bee
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<strong>Elemental: War of Magic</strong> is the subject of a 13 minute <a href="http://www.gametrailers.com/video/character-design-elemental-war/100928" target="_blank">gameplay video</a> available on Game Trailers as well as previews at <a href="http://www.1up.com/do/previewPage?cId=3179609" target="_blank">1UP</a> and <a href="http://news.bigdownload.com/2010/06/01/preview-elemental-war-of-magic/" target="_blank">Big Download</a>.<blockquote>Using spells depends on control of a Shard, which will grant access to a number of useful spells -- attack, defense, and support. Learning a spell requires spell points, which are generated by cities. Spell point generation is governed by research in a particular city. Ultimately, taking care of one's network of cities is important to victory. There are high-level spells that do incredible damage that can only be accessed by the proper maintenance of one's resources.
For example, one of the Fire spells causes a volcano to grow up from the ground, no matter what might already be in that area of the map. Not only will this wipe out any cities or units at ground zero, but it will also make that immediate region permanently impassable to wandering units. The offensive and defensive benefits of this are obvious.
</blockquote>There's also a <a href="http://frogboy.joeuser.com/article/383339" target="_blank">FAQ</a>, which reveals the August 24th release date and a new screenshot.<blockquote>Q: I saw and I didn’t like 'screen shot X' and I didn’t like 'insert aspect of screenshot'
A: Most screenshots floating around are, unfortunately, very old.
Here is a current screenshot:
<img src="http://www.draginol.com/images2009/ElementalJuneFAQ_98DC/image_thumb.png" alt=" " width="227" height="225" />
Note the dynamic fog of war in the east. This is generated using an advanced multi-core algorithm.</blockquote>
<strong>Elemental: War of Magic</strong> is the subject of a 13 minute <a href="http://www.gametrailers.com/video/character-design-elemental-war/100928" target="_blank">gameplay video</a> available on Game Trailers as well as previews at <a href="http://www.1up.com/do/previewPage?cId=3179609" target="_blank">1UP</a> and <a href="http://news.bigdownload.com/2010/06/01/preview-elemental-war-of-magic/" target="_blank">Big Download</a>.<blockquote>Using spells depends on control of a Shard, which will grant access to a number of useful spells -- attack, defense, and support. Learning a spell requires spell points, which are generated by cities. Spell point generation is governed by research in a particular city. Ultimately, taking care of one's network of cities is important to victory. There are high-level spells that do incredible damage that can only be accessed by the proper maintenance of one's resources.
For example, one of the Fire spells causes a volcano to grow up from the ground, no matter what might already be in that area of the map. Not only will this wipe out any cities or units at ground zero, but it will also make that immediate region permanently impassable to wandering units. The offensive and defensive benefits of this are obvious.
</blockquote>There's also a <a href="http://frogboy.joeuser.com/article/383339" target="_blank">FAQ</a>, which reveals the August 24th release date and a new screenshot.<blockquote>Q: I saw and I didn’t like 'screen shot X' and I didn’t like 'insert aspect of screenshot'
A: Most screenshots floating around are, unfortunately, very old.
Here is a current screenshot:
<img src="http://www.draginol.com/images2009/ElementalJuneFAQ_98DC/image_thumb.png" alt=" " width="227" height="225" />
Note the dynamic fog of war in the east. This is generated using an advanced multi-core algorithm.</blockquote>