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From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

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I mean, the alternative would be to have a Diablo loot system.

I'll definitely take the Souls loot system over that shit.
 

Odoryuk

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666th page reminds me that there aren't any demons in Elden Ring's world. Feels pretty fresh (even Bloodborne had demons early in the development, but they were scrapped). It's more Antique view on godhood, rather than Abrahamic.
 

Val Doom

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666th page reminds me that there aren't any demons in Elden Ring's world. Feels pretty fresh (even Bloodborne had demons early in the development, but they were scrapped). It's more Antique view on godhood, rather than Abrahamic.
Unless you count the Omen, which closely resemble the Oni from Japanese folklore in their design. Not demons in an Abrahamic sense though, but another example of Elden Ring blending western and eastern elements.
 

Skinwalker

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666th page reminds me that there aren't any demons in Elden Ring's world. Feels pretty fresh (even Bloodborne had demons early in the development, but they were scrapped). It's more Antique view on godhood, rather than Abrahamic.
Dark Souls never had any demons in the "Abrahamic" sense. Neither did Bloodporn, although the eldritch entities and the Faustian allure of their blood certainly come closer thematically than the Dark Souls chimera monsters.

Not sure about Demon Souls, haven't played that one.
 

Odoryuk

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666th page reminds me that there aren't any demons in Elden Ring's world. Feels pretty fresh (even Bloodborne had demons early in the development, but they were scrapped). It's more Antique view on godhood, rather than Abrahamic.
Dark Souls never had any demons in the "Abrahamic" sense. Or Bloodporn. Or Sekiro. Maybe Demon Souls, not sure about that one.
Fair enough, but those games did have demons, even as a Dungeon and Dragons trope (except for Bloodborne and Sekiro, who's Demon of Hatred is based on Japanese mythos). Not Elden Ring though. There are imps, but they are hardly demonic in nature, more like automatons.
Update:
The word may perhaps derive from the term ympe, used to denote a young grafted tree.
Miyazaki, what the fuck
 

Skinwalker

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Fair enough, but those games did have demons, even as a Dungeon and Dragons trope
Not even as a D&D trope. Just generic hybrid/chimera monsters. You could remove the word "demon" from the game, and no one would think of calling them that.
 

Odoryuk

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Fair enough, but those games did have demons, even as a Dungeon and Dragons trope
Not even as a D&D trope. Just generic hybrid/chimera monsters. You could remove the word "demon" from the game, and no one would think of calling them that.

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These mofos look delightfully devilish to me.
Old Iron King is literally a Balrog/balore, though he's not a demon in that game.
 

Andnjord

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Is it something they cannot fix or they're just being dicks? They are certainly capable of making player attacks bounce off walls. Always a feel good moment, dying because of that shit.
I would guess that the AI isn’t able to navigate the levels or use its attack moves to avoid bouncing on walls the same way a player can. They probably decided that it was easier to live with that occasional jankiness than have enemies stuck in loop hitting a pillar over and over.
 
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Is it something they cannot fix or they're just being dicks? They are certainly capable of making player attacks bounce off walls. Always a feel good moment, dying because of that shit.
I would guess that the AI isn’t able to navigate the levels or use its attack moves to avoid bouncing on walls the same way a player can. They probably decided that it was easier to live with that occasional jankiness than have enemies stuck in loop hitting a pillar over and over.
Yeah that sounds very likely.
 

Lyric Suite

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Not sure why it matters if the game has demons or not when the design of those monsters is so out there.
 

Skinwalker

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These mofos look delightfully devilish to me.
Looks like a skinned gargoyle to me. But ok, I guess that does make it look kind of demonic. Ironically, lorewise, these things are NOT born of the chaos flame, which is the source of "proper" demons in DS1/DS3.
 

Odoryuk

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These mofos look delightfully devilish to me.
Looks like a skinned gargoyle to me. But ok, I guess that does make it look kind of demonic. Ironically, lorewise, these things are NOT born of the chaos flame, which is the source of "proper" demons in DS1/DS3.
The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning
I'm not a lore expert, but I'm pretty sure they all hail from Izalith after the shit hit the fan with the chaos flame. It's just their weapon is different, probably because they moved to Anor Londo wich has an affinity to lighting, rather than fire.
Also, if by "chimera" earlier you meant Capra Demon, then I don't know what to say, it's a horned bull headed creature and as classic demon looking as you could get in fantasy media.
 

Lutte

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Loads of satanic/demonic imagery is chimeric in nature. It doesn't get any more demonic than a goat head on a humanoid body. Still, because that imagery was /also/ used in some pagan religions, it can be difficult to tell the intent behind the use of said imagery in some media... but if the game calls it a demon (Capra DEMON) then it's a fucking demon and you don't get to talk about it being ambiguous or "just a chimera".
 

Skinwalker

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I knew a guy whose mom was hardcore protestant christian. She'd told him unicorns were demonic because they have horns.
ftfy

For me, the central theme of a truly demonic creature in the """Abrahamic""" sense is temptation/seduction/oppression/possession, and association with sin and evil concepts. E.g. the demons in something like Dragon Age feel like proper demons because they are embodiments of various vices.

The Dark Souls chaos demons... eh, it's all superficial. The closest thing to a demon there that I can recall would be something like Aldritch. Oseiros fits the bill of someone demonically possessed, but he's just gone mad with his obsession with dragoons.

Loads of satanic/demonic imagery is chimeric in nature. It doesn't get any more demonic than a goat head on a humanoid body.
Low-IQ take, retard. There are several passages in the Bible that describe holy angelic spirits, and some of them also seem to have animal-like heads on humanoid bodies. It's not specific to evil creatures.
 

Cheesedragon117

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Loads of satanic/demonic imagery is chimeric in nature. It doesn't get any more demonic than a goat head on a humanoid body. Still, because that imagery was /also/ used in some pagan religions, it can be difficult to tell the intent behind the use of said imagery in some media... but if the game calls it a demon (Capra DEMON) then it's a fucking demon and you don't get to talk about it being ambiguous or "just a chimera".
I have to be honest, I was thinking about this the other day, I would LOVE it if these types of old medieval manuscript demons showed up in Elden Ring. Impossible to justify considering the current worldbuilding? Maybe, but God, it'd be so cool. Their overall aesthetic would fit right in with the wild-and-crazy enemy designs already in the game. There are already blymmies, imps, golems and men of crystal. Why leave anything off the table?

By the way, wasn't Mohg's internal name "Greater_Demon"...?
 

Lutte

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Dunno about internal names but mohg doesn't really fit the aesthetic.

Feels more like great old one cultist gone terribly wrong with all the misshapen horns looking like a tentacled head and the vibes of the environment he settled in :

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On the more thematic/lore level, like all the other omen stuff and also Dung Eater he has more to do with the shinto understanding of unclean corruption ie kegare.


 

Terenty

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The only truly unique open zone in ER was Limgrave, literally every other open area had the same copypasted landmarks everywhere, like some cheap ass creed game or smth. That's what makes it feel phoned in and halfhearted.

Its open world is made with modern (read soulless, no pun intended) western game design principles in mind and coming from a Japanese gamedev responsible for a game as unique as Dark/Demon Souls it's a big step back.
 

H. P. Lovecraft's Cat

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FS doesn't really have a consistant aesthetic when it comes to monsters. They borrow tons of ideas from different cultures and universes. They use a lot of Lovecraftian designs, demonic stuff, undead stuff, mutant stuff, angelic stuff, and countless other mythological creatures and sort of mix them all together. That's what makes them awesome. I don't recall any Giger esque monstrosities in their games. It would be cool to see their take on that.
 

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