Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 1,002
Hardest game will be decided by personal preference. If you gel specifically with a designer's style you will find their games way easier than one you clash with.
If you don't enjoy summoning an army and using weapon arts you're in for a seriously rough time from basically the capital on wards.
Maybe From should have tailored the game's mechanics around the game's mechanics instead, so summoning shit doesn't make bosses into retarded pincushions that pose less of a threat than a single trash mob.If you don't enjoy summoning an army and using weapon arts you're in for a seriously rough time from basically the capital on wards.
Pretty stupid on From's part to tailor the difficulty around the game's mechanics.
Monster Hunter series is probably the best if we're talking about a 3D action game imo. Aside from some janky stuff like the space warping Plesioth, you can generally predict where a monster is going to be at least half a second from now at any given moment, even on your first encounter. When a monster leaps at you, it follows a parabolic arc. When it rears back and lunges forward, it finishes the lunge instead of pausing halfway through for a quarter second to ruin your dodge timing. You can judge the range of a monster by the length of it's limbs and the way it moves in general, whether it's a lumbering beast or an agile predator. When I lose a fight in a MH game, pretty much without exception I feel like it was my fault for not reading the situation or managing my own resources properly. Monsters have a fatigue and rage system as well playing into their behaviour, and the fights are meant to last a long time and give you many chances to learn and adjust, instead of being over in 60 seconds, win or lose.BTW, out of curiosity, which game do you think did combat right under your criteria?
In an even broader sense, fighting games are what set the bar for action combat. Assuming players of equal skill, the match is about mindgames and reading behaviour, rather than timing or memorization. You're never totally in control, but jump kicking someone in the face when they go for their 3rd sweep kick in a row feels satisfying in a way poking at a golem's ankles after it does attack variant 2B does not.
Maybe From should have tailored the game's mechanics around the game's mechanics instead, so summoning shit doesn't make bosses into retarded pincushions that pose less of a threat than a single trash mob.If you don't enjoy summoning an army and using weapon arts you're in for a seriously rough time from basically the capital on wards.
Pretty stupid on From's part to tailor the difficulty around the game's mechanics.
Hm? There's NG+ exclusive bosses?Out of curiosity how much of NG is left? Like i said i just killed the frog boss, the one in the ninja house with the illusions.
Which is a problem. Part of the souls charm was it expected you to 'git gud' and learn as you went so you could over come later challenges. The enjoyment of the game was conquering difficult but fair bosses. Not summoning 2 strangers to kill the boss for you.FromSoft never wanted for people to get stuck at a boss and be unable to progress.
It is a big deal and I don't like it.If you are hopelessly stuck at a boss, you can always ask for help, and it's not a big deal since you'll face that boss again in a different playthrough and you can try your luck then.
How is it try harding to want to beat every boss by yourself? I don't think I've ever summoned a player in Elden Ring.becasue of the try hards that just HAD to do the duo or trio bosses solo.
...or to kill bunch of mobs and level up enough so you can faceroll any boss.Which is a problem. Part of the souls charm was it expected you to 'git gud' and learn as you went so you could over come later challenges.
I hear AC6 is pretty tough.but the developers never forced you to improve untill Sekiro (and never after since).
Oh, and Gelmir's brother (who is a fairly major character in the sad tale of Turin Turambar) is called Gwindor.Oh yeah... Anor was obvious, but Irithyll = Ithilien is something I just realized. Thanks, Odor!Anor Londo and Irithyll came from Tolkien as well.P. S. Clearly, this is the work of GRRM. He has a few borrowings of Tolkien's names/terms in Game of Thrones. E.g. "valar morghulis" - both words are from the Silm/LotR, and Tyrion (the midget) is named after the elven city of Tirion upon Tuna.
Which is a problem. Part of the souls charm was it expected you to 'git gud' and learn as you went so you could over come later challenges. The enjoyment of the game was conquering difficult but fair bosses. Not summoning 2 strangers to kill the boss for you.FromSoft never wanted for people to get stuck at a boss and be unable to progress.
How is it try harding to want to beat every boss by yourself? I don't think I've ever summoned a player in Elden Ring.
I care about game balance being fair and interesting. Giving a newbie a way to effectively skip a boss sets them up for failure and it snowballs from there. If you don't learn now to beat the godskins solo what chance do you have of beating them together when it's mandatory later?Just because the game has a safety net for novices doesn't mean your enjoyment of the challenge is in any way affected, unless you really care about how other people play their game.
Could you take From's dick out of your mouth already? It's getting tedious with you fanboying them no matter what. The souls community was built on a foundation of doing it yourself and finding your own solutions and this is clearly part of the game design with multiplayer originally designed as a last resort with a major risk in using it.Those double or triple boss fights were designed specifically because of the spirit ash mechanic. Massive number of people complained those boss fights were too unfair which is why the AI got nerfed. None of those people however had any business trying to do those boss fights solo. Instead of just playing the game as intended, you forced FromSoft to backtrack from their original intention. The result is that now those of us who DID like the challenge of doing those boss fights solo have had their game made worse since in most cases those fights are now too easy.
Leveling up rarely helps. It's usually upgrade material that makes the biggest difference. Plenty of bosses force you to improve or they will kill you with their combos. There's not a way to out level any of the mid to late game bosses. Their combos are so long they will kill you easily if you don't learn to dodge at least part of them....or to kill bunch of mobs and level up enough so you can faceroll any boss.Which is a problem. Part of the souls charm was it expected you to 'git gud' and learn as you went so you could over come later challenges.
Giving player multiple ways to deal with the challenge been a staple since Demon's Souls (though in DeS levelling mostly helps with level traversal and only with three or four bosses in the whole game), the whole git gud thing was invented by players and Bando Namcai marketing team. I mean, there is a sense of accomplishment when you defeat a strong enemy or survive a dangerous situation in these games, but the developers never forced you to improve untill Sekiro (and never after since).
I care about game balance being fair and interesting. Giving a newbie a way to effectively skip a boss sets them up for failure and it snowballs from there.Just because the game has a safety net for novices doesn't mean your enjoyment of the challenge is in any way affected, unless you really care about how other people play their game.
If you don't learn now to beat the godskins solo what chance do you have of beating them together when it's mandatory later?
Could you take From's dick out of your mouth already? It's getting tedious with you fanboying them no matter what.
The souls community was built on a foundation of doing it yourself and finding your own solutions and this is clearly part of the game design with multiplayer originally designed as a last resort with a major risk in using it.
"Original intentions" lol. Double fights were a problem because they created situations where a player couldn't avoid damage. If two enemies did the right attacks together you had no way to dodge both of them and Elden rings damage is so high it was unfair. This was even worse when enemies would attack from off camera and blast you with a huge attack. The reason for the change was the angelic knights doing their swooping attack at you while another enemy pressured you. And it's a lesson games like DMC learned back on the PS2 and From are so retarded they only just figured out it might be unfair to have unavoidable damage. It doesn't matter if you use summons or coop because the multiplayer AI is so bad with it's target selection you could randomly get both enemies aggroing you and setting up unavoidable damage any way. So if From "designed the fights for multiplayer" why the fuck is multiplayer AI utterly broken and not actually fit for multiple players?
Not going to bother replying to the rest of your From defense force post because it's the same loop with you.No it fucking doesn't and it never snowballed anywhere.
And older soulsgames also had summons (not the spirit ashes, but summonable NPCs outside the boss door), and hardcore players like me would just ignore them and solo every boss for the sake of the challenge.Nobody is forcing you to use summons so this complaint is nonsensical.
This is a pointless argument you are having here. Souls cheerleaders cannot and will not understand that having kept with the series since DS1 or even Demon's Souls(15-13 years btw) gives them a painfully warped perspective on how well designed a new game is or is not. Having familiarized themselves so much with the base formula and all its variations means that a lot of problems that are obvious to new or even not so thorough players(aka skipped some games, have not played in a very long time etc.) go completely under the radar for them."I never enjoyed ruining people's game." said the player ruining multiple people's games by cheating bosses for them. But that might hurt your ego to admit.
You would think that it would be exactly the opposite of what you just said. Here, watch:This is a pointless argument you are having here. Souls cheerleaders cannot and will not understand that having kept with the series since DS1 or even Demon's Souls(15-13 years btw) gives them a painfully warped perspective on how well designed a new game is or is not. Having familiarized themselves so much with the base formula and all its variations means that a lot of problems that are obvious to new or even not so thorough players(aka skipped some games, have not played in a very long time etc.) go completely under the radar for them.