vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
What would you do if you were Games Workshop and held the rights to one of the most highly praised non Space Marine novel series in the 40k universe? Right, you'd hand them off to a new mobile company which only released one (even a rather good one for mobile standards) action adventure game.
Announced last year and to not much fanfare, they recently stepped up their marketing with ads on the back cover of the re-released paperbacks of the Eisenhorn trilogy and now even put a (release or reveal?) date (0.710.015.M3) on their new website http://eisenhorngame.com.
And since the game will also come out for the PC, a thread here was due.
Information is a bit scarce, a few screenshots and interviews here and there. The game is an action focused adventure, following the story of the book. They try to not make it a button masher and introduce some strategic elements like action points and want to create a "cinematic experience" with good production values, using Unreal Engine (3).
Combat System said:In Xenos, we’re going with a more traditional console approach, with separate inputs for melee and ranged combat. We’re trying to balance a lot of interesting elements, such as different equippable weapons and items, as well as the effect of the retinue members the player has chosen to take on a mission. This is without talking too much about some cool nods to the original board game we’ve put in such as action points, morale, and the Inquisitor’s ‘Pause for Breath’ ability (which I’m going to hold back from revealing too much about right now!).
http://www.starburstmagazine.com/features/interviews/10356-nader-alikhani-pixel-hero-games-xenos
You'll be able to recruit a bodyguard character (non-playable) as support in combat and a support character for non-combat.
PC port said:Xenos will be optimized dependant on the platform. Thankfully our experience using the Unreal Engine means we have a lot of control for delivering the best experience for users. On mobile devices or tablets, the game may run at different frame rates and with different settings, however the minimum frame rate on every device will be 30 frames per second. The STEAM release of Xenos will allow for customisation by the user of the usual graphical bells and whistles depending on their particular setup. As far as controls are concerned, we’ve rebuilt our controls from the ground up to allow us to make sure we are delivering as similar an experience as possible on every platform. Our primary focus is a gamepad oriented style of controls, with virtual sticks on touch screen and additional device specific gamepad support. As well as working with gamepads, the STEAM version will also support mouse and keyboard controls.