thathmew
Zero Sum Software
ok, I'm working on some ways to ease the initial learning curve for the game and would like some feedback.
right now the
1) I'm going to provide the party with a very easy combat much earlier via a scripted event which will also involve a definitive choice to let the player know that such choices matter and make a difference
2) I'd thinking about possibly adding an <ask for advice> option to at least some of the characters in Kellen, particularly the merchants which would give some advice on armor/weapons to purchase and possibly some tactics when appropriate without breaking character.
Thoughts?
Anyone have other ideas short of adding an atual tutorial? :D
cheers,
-mat
right now the
1) I'm going to provide the party with a very easy combat much earlier via a scripted event which will also involve a definitive choice to let the player know that such choices matter and make a difference
2) I'd thinking about possibly adding an <ask for advice> option to at least some of the characters in Kellen, particularly the merchants which would give some advice on armor/weapons to purchase and possibly some tactics when appropriate without breaking character.
Thoughts?
Anyone have other ideas short of adding an atual tutorial? :D
cheers,
-mat