Tycn
Savant
Y'know, with the locational damage and layers. Is there any game with something similar? It would be great to see it implemented in a proper roguelike, or even better a non-roguelike.
http://www.gog.com/en/gamecard/die_by_t ... _expansionDraQ said:I'd like to see something like this in a proper RPG or FPS, tied to the 3D engine - it would be the incarnate of awesome.
There's Rune.Multi-headed Cow said:Possibly the only game where you can chop someone's arm off and then beat them to death with it.
Erm, I can name one off the top of my head Dead Space. I could probably give a few more if you give me a moe.Azrael the cat said:It saddens me that Deus Ex had locational damage - very simple locational damage, but it was there - but modern shooter/crpgs don't.
roll-a-die said:Fallout 3.
This is actually rather accurate. Real medieval swords are not especially sharp and essentially are just flat metal edges for concentrating the force of impact, as sharp blades would be too easily damaged in a fight when you're using them to whack things that are wrapped in metal. Death by ensuing blunt force trauma was a far more common result.Dirk Diggler said:I think it's hilarious how iron chain and up seems to turn everything into a club in DF these days. My adventuring swordswoman gets most of her kills by bruising people's lungs until they suffocate, with a rare decapitation thrown in the mix.
ironyuri said:You cannot regrow bones or limbs so locational damage can only ever be implemented in some half assed way that suggests that your limbs have been paralysed or injured but never completely hacked off in perpetuity.