Anyone played this modern version of the old classic Dungeon Master?
It is not based on original source code and these are the differences comapred to the original:
Sounds very good, but the current version number is 0.49 and there is no forum on the home page - http://www.ragingmole.com/RTC/index.html
So I''m curious if some codexers have tried it, despite it being real time
and what they think of it.
It is not based on original source code and these are the differences comapred to the original:
Code:
The major noticable changes from DM are:
Game-play:
Editing. RTC allows you to create your own dungeons to play. As well as being able to use the dungeon elements from DM and CSB, RTC allows you to import your own graphics and sounds to create new objects.
Expandability. DM has a restrictive limit on the number of levels and their size as well as the number of different types of monster found on each. The level limits are greatly increased in RTC to allow up to 10,000 levels of 200x200 tiles each and no restrictions at all on monster locations.
Magic. There is an option (available to the dungeon designer, not the player) to limit which runes are available for spell casting. Runes may be found on scrolls throughout the dungeon and added to the players inventory as they adventure their way through.
Difficulty. Players can choose to make the dungeons they play harder by setting a difficulty rating when they first enter. The harder the game the more monsters, with higher healths, that they'll encounter.
Lighting. If you cast too many light spells it will become too bright to see where you are going. This provides a natural use for the darkness spell to bring the lighting conditions back to a normal level.
Monster AI. In RTC all monsters are independent of each other. Groups of monsters can, and do, split up to hunt the party down and attack from all sides. They can also mix with other monster types on the same tile allowing them to combine forces to move in for the kill!
Cosmetic:
Shading. RTC runs in 24bpp rather than the 4bpp of DM. As such the shading of objects at a distance is done in full colour rather than using a limited palette so will look different.
Lighting. Lighting from torches and spells is changes smoothly over time rather than the large steps used in DM. Additionally fireballs light up the surrounding area as they fly by. If you don't like these effects you can turn it off in the config.txt file and play DM as it was meant to be!
Transparancy. Again as a consequence of running in a high colour mode, some objects have been changed to be semi-transparent. These include the Champions mirrors, poison clouds, spell explosions and some monsters (faders, ghosts, water and fire elementals). As above, this effect can also be turned off.
Sounds very good, but the current version number is 0.49 and there is no forum on the home page - http://www.ragingmole.com/RTC/index.html
So I''m curious if some codexers have tried it, despite it being real time
and what they think of it.