an Administrator
Self-Ejected
Is there anyway to make the battlelog proceed automatically so i wouldn't need to press Space after each attack؟
LCK or does AGI
The maximum stats are just 20 over your racial minimum, though initial Bonus Points can go above that. You can max a primary stat like AGI or STR in short order.
I'm so glad I refunded Stranger. Maybe they will port this for the PC.
Luck is really good on a Samurai to increase status effect chance affliction (plus defence vs status effects). Of course it's even better on a Ninja, as it also affects hide chance. Actually the best characters for me were Samurai/Ninja multiclasses. Samurai gets Slash row attacks, while Ninja can use Claw/Fist weapons (multi-attack, maximum number of status affliction attempts, fists often have the best status: knockout/stun) and excels at single target damage/boss killing. Plus Ninja gets Evade bonuses, and that's the Samurai's only defence when performing the Frontal/Backside hit trades.
Very much so. I have a Dancer (14) > Ninja (15) > Ranger (one day 30) that works pretty well. Nowhere near as well as the Samurai or the Wizard, but she's also a good support.Do you find that Ninja works alright from the back row?
Very much so. I have a Dancer (14) > Ninja (15) > Ranger (one day 30) that works pretty well. Nowhere near as well as the Samurai or the Wizard, but she's also a good support.Do you find that Ninja works alright from the back row?
When it comes to planning your characters, you'll want to consider what their 'final classes' will be (unless you want to change classes at level 30 three times or so). If you want a Samurai, you'll be best served by someone who started off as another class, picked some utility skill and would finally stick being Samurai class. Its best to start as Fighter, pick armor proficiencies and Indomitable Heart and then switch to Samurai or Knight for either offensive or defensive power.
Well, I'm talking about optmization here. All this means is that you can either A) Not give a fuck (my MC ain't changing until level 30 I can tell you that) or B) build this character to be a late game Knight or Fighter and use the Samurai's perks to support it (dualwielding and such). Just make sure to change at least on level 13 to get the skill point.Oh god please don't tell me that, I'd have to start a new game again.
cant you just go to base and reroll new characters? you dont have to change MC or all of the characters.
fill out those extra slots as they gain you money and gain steady xp while at base.
Well, I'm talking about optmization here. All this means is that you can either A) Not give a fuck (my MC ain't changing until level 30 I can tell you that) or B) build this character to be a late game Knight or Fighter and use the Samurai's perks to support it (dualwielding and such). Just make sure to change at least on level 13 to get the skill point.Oh god please don't tell me that, I'd have to start a new game again.
Back row Ninja? If he's also a level 6 Dancer, then sure. Otherwise I think it would be wasted potential. Of course, he could still protect other members with his evasion ability, but... he could be an offensive powerhouse otherwise.
I think you're too obsessed with multiclassing by the way. That would require excessive grinding.. and be a sub-par choice before reaching late game and high level final classes.
Get what you think you need/want initially, then focus on each character's main class. A level 20 character will be immensly stronger then a level 14/14 one. Hell, the game even scales damage dealt/received basing on CURRENT class level. Not too mention Hit accuracy, defensive bonuses, as well as SpE spell/ability/status affliction power. A level 30 Wizard will be FAR better then a level 13 Cleric/20 Wizard. And vice versa.
Sure my Samurai 13/Dancer 6/Ninja 20 had more options then my Samurai 13 / Ninja 26... but the latter was much stronger. I can really recommend multiclassing Samura and Ninja. Both classes greatly benefit from high Agility and Luck. And Samurai with high Luck and Fist weapons with 6+ attacks per hand just dominates the battlefield knocking out most regular enemies with his Slash attacks. Of course Fighter also gets Claw proficiency, but there is far less stat synergy.
Back row Ninja? If he's also a level 6 Dancer, then sure. Otherwise I think it would be wasted potential. Of course, he could still protect other members with his evasion ability, but... he could be an offensive powerhouse otherwise.
I think you're too obsessed with multiclassing by the way. That would require excessive grinding.. and be a sub-par choice before reaching late game and high level final classes.
Get what you think you need/want initially, then focus on each character's main class. A level 20 character will be immensly stronger then a level 14/14 one. Hell, the game even scales damage dealt/received basing on CURRENT class level. Not too mention Hit accuracy, defensive bonuses, as well as SpE spell/ability/status affliction power. A level 30 Wizard will be FAR better then a level 13 Cleric/20 Wizard. And vice versa.
Sure my Samurai 13/Dancer 6/Ninja 20 had more options then my Samurai 13 / Ninja 26... but the latter was much stronger. I can really recommend multiclassing Samura and Ninja. Both classes greatly benefit from high Agility and Luck. And Samurai with high Luck and Fist weapons with 6+ attacks per hand just dominates the battlefield knocking out most regular enemies with his Slash attacks. Of course Fighter also gets Claw proficiency, but there is far less stat synergy.
What are these butterflies? Are they like metal slimes from DQ or something?
I was mostly concerned about multi-classing because of my mages, since Cleric gets native MP regen so it has more staying power, but I find my cleric sitting on its ass waiting to heal or tossing an occasional buff more often than not while my wizard blows through all her mana but has nothing to regain it with. I realize Cleric later gets Mana Exchange but that means risking my healer being down. So I'll probably just multi-class those two characters and the Samurai since SAM/NIN seems to be highly recommended here.
Not fond of the overly sensitive level scaling mechanics either, makes it a lot tougher to fight under-leveled.