Er, sorry about that, I was mentally confused and thought Dorar's videos were full playthroughs. I was mixing his channel with the japanese guy's channel in my head. You are correct, while Dorar does feature "playthroughs" of each game on his channel they're presented in 15 minute chunks, and not in a continuous manner: basically they're "highlight reels", each one featuring a particular part of the dungeon/whatever, in 15 minute increments.
My own channel is more for stuff like showing proof-of-concept translation projects I'm doing myself, or to showcase 5-10 minutes of gameplay of most turn-based dungeon crawlers.
And tons of Street Fighter
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BTW, to bring this back to the topic of Stranger of Sword City:
- I think the one thing that holds SoSC back from being above-average instead of what it is, (i.e. average); it is the fact that 95% of the fights in the entire game are the very definition of trash fights and can be won by using auto-battle.
- And then, on the flip side of things, the other 5% are ridiculous boss fights where the majority of the strategy involved in winning is completely removed of any depth because it revolves around utilizing the protagonist's Win-Button special skills that you upgrade throughout the game, and almost always in the same fashion.
I was taking a dump earlier, thinking about this very subject, and I've decided I'm gonna start trying to mod via hex-editing the monster files of SoSC in order to:
- Lower the amount of damage reduction that enemies have when attacked by weapons which do not have their "type": this is so that ALL weapons are useful and...
- ...so that you're not forced to robotically cast the exact same two abilities every single trash-fight which removes weapon-type DR.
Obviously, after doing that:
- I plan to raise those enemies stats enough that they pose a threat. Obviously I haven't decided whether that will be accomplished raising HP, Attributes or by giving them different attacks: first I need to actually begin deconstructing how Team Muramasa coded the monster files.
I make no promises but... should make the game way more fun.
Any suggestions on stuff I should (try) to change,
Suicidal ?
- Perhaps make ALL enemies have a chance to drop loot?
@Courter and
Dorarnae , feel free to suggest as well, and I tagged ya because you're both long past done with SoSC and probably won't be checking this thread.