GrainWetski
Arcane
- Joined
- Oct 17, 2012
- Messages
- 5,115
USERDATA in the main folder?So... How to use your own portraits?
USERDATA in the main folder?So... How to use your own portraits?
USERDATA in the main folder?So... How to use your own portraits?
2 hours into the game.
Still re-roll bonus point.
Oh, thanks. That's what i missed.USERDATA in the main folder?So... How to use your own portraits?
They are in USERDATA.Some reviewer said the game already has pictures there you can use to figure out the sizes you need, but in my copy of the game there's nothing in those folders.
How about the genre just move to point buy?
wtf dungeon crawlers with point buy? i can let that ride as an option but...
remember that part of the kernel of the Wizardry-blueprint lies in the facsimile of randomness and how each seperate system is informed by so-called random variables that then go on to dovetail into OTHER seperate systems.
from top to bottom Wizardry-clones utilize virtual randomness in some of the most elegant ways seen in a video game that have yet to be surpassed. it is not an oversight that wizardry encounters can vary from 1 monster to 20 monsters and that a player can "cheese" the "system" by reloading in hopes of better odds. This is not bad design. This is infinite replayability and a small example of systemic emergent gameplay.
i can also guarantee that everyone here has experienced MUCH worse "randomness", to their detriment/lack of enjoyment. in more games than they ever have in a Wiz-clone; and the detail here of course is that the Wiz-clone is built with this core concept as part of its dna whereas a lot of games with die roll hell are much less sophisticated and much less smartly designed and usually run into such troubles due to willful obfuscation of the game systems interactions.
Yeah, probably shouldn't. But this kind of system actually rewards rolling, especially in Strangers because, unless my early impression is wrong, unlike Eliminage where status actually could goes up or down depending on active class, in Strangers you actually point buy when leveling.Well don't bloody do it then!
I got 4 of mine youngish party as Samurai, Lord, or Ninja on chargen because I spent 1 hour rolling on eliminageTaking Elminage Gothic as an example: You're extremely unlikely to get advanced classes right off the bat
attributes have minimal impact on everything earlygame compared to levels, they will all definitely max out not even halfway through the game, and there's not even worthwhile innocent equipment for characters who didn't classchange. In SoSC a ''base'' roll of 5 is perfectly doable, you will get a lot of points to spend throughout the game.
Speaking of permadeath stuff, what's the best way to make a week go by for LP recovery? The hydra boss in the slums AOEd my group over and over (yea, I did use the 'heal every turn' divinity and a ton of heals / healing items on whoever was about to die) and my two lowest-HP dudes bit it in the same round he did. I did revive them, but they're both at 1 LP now.
I have some alternate characters to switch in for my two goners, but I'd prefer keeping all of my team as close in XP as possible. Or I don't suppose sosc has the "turn gold into XP" thing from Elminage and earlier EXP games to help dead dudes catch up? The passive XP gain from the guild suggests it doesn't.
e: it seems like each fight is "worth" 2 hours, though some of the tougher ambushes may be worth 4?