Pink Eye
Monk
You know what I'm fucking tired of? Faggots like somedrunkqueer telling you this bitch runs on his 2$ apple that he bought off goodwill. Fucking pathetic.
You sound upset. Maybe you should have supported this game at launch faggot. Now fester in misery. I hope you love Ubisoft weiner because that's flying right up your ass, no lube. Good job "contributing", cheap jew nigger.You know what I'm fucking tired of? Faggots like somedrunkqueer telling you this bitch runs on his 2$ apple that he bought off goodwill. Fucking pathetic.
It's 2024, if you're a poorfag unable to buy a proper PC, you can always pay Nvidia jews few bucks and play in cloud.You know what I'm fucking tired of? Faggots like somedrunkqueer telling you this bitch runs on his 2$ apple that he bought off goodwill. Fucking pathetic.
Drake fights in OG feel like child's play compared to this shit. Here it's like going up against an otherworldly god, as it should be. In the first game it was just a thing you needed to level up for. Dragons are scarier in DD2.most recent drake went full retard. no grabbing pawns, no hovering. just roundkicks, flame breathing, fast charges and wing flapping. forget climbing, even moving close to smack his heart was a challenge.
I hired a fighter pawn with a skill that can throw friendlies in the air. Retarded nigger pretty much refused to fight, just ran to me every fight to repeatedly fucking throw me in the air, interrupting my spellcasting. I wonder what's the truth about Pawns learning behaviours from their arisen and shit (a lot of people says it's a myth) because I had a pawn with this skill before, and she only offered to use it to help me climb high places, and sometimes boosted my other thief pawn in combat, but this nigga was just fucking obsessed with using this skill on me, literally did nothing else.most recent drake went full retard. no grabbing pawns, no hovering. just roundkicks, flame breathing, fast charges and wing flapping. forget climbing, even moving close to smack his heart was a challenge.
also constant "fuck da beast, i'm picking loot!" screams from supposed cleric pawn i hired didn't help either. did i mention there was tons of "loot" from dead gobbos and hobgobbos lying around to entertain her?
still it was worth it - finally dragonforged my daggers. maybe i should finally visit bbi and upgrade them further.
This. DD2 is doing far more advanced shit in terms of AI. And those games do not objectively look better. Cyberpunk 2077 isn't even very good looking imo. Elden Ring is beautiful artistically but technically speaking it is nothing special. Somebody made a comparison video between it and Demon's Souls remake and ER looks straight up last gen by comparison.The pathfinding in DD2 is probably more advanced than any tech in the games you mentioned.
The last part is also funny in the context of that game list.
I only messed around with the upgraded Witcher 3 for maybe an hour. It looked really good, similar to DD2. Still it's a 9 year old game with a bunch of modern makeup smothered over it. Seems like a goofy comparison. It can't compete ya dork.The character and monster design is fine. However the environments are a dissapointment so far. Very basic, very repeatable.
This has nothing on the Witcher 3.
Witcher’s scope felt huge but completely lifeless; I had no urge to explore the world. DD2 doesn’t feel much better as I sink into it’s deeper ends.. it’s more lively and how I picture a dnd adventure in my mind, and I also feel a much greater urge to RP in it - but damn do I really want a big dungeon to feel hopeless in instead of a 5 minute cave or fetch-quest back across spaces I’ve already traveled..
I also feel punished traversing the world mostly as a warrior; sure I can fling my pawn onto an area I can’t reach, but most the time they don’t care and jump back down. Mage, Thief, Spear etc all have traversal options that vastly outweigh mine when it comes to how the map is laid out vertically.
WItcher 3 is the same style as Ubishit, just done way better. It shares the static boring open world shit of Elden Ring but they are BEAUTIFUL *Cristinah aghulahrah song begins playing*. But if you don't connect with Gerald of Rivia or Soulsborne shit then there ain't shit. DD2 does it's own thing, has it's own rules. Modern gaymers can't into. They want everything to remain static, obvious, and convenient. Fuck the worthless niggers. Drive off a cliff!!Witcher’s scope felt huge but completely lifeless; I had no urge to explore the world. DD2 doesn’t feel much better as I sink into it’s deeper ends.. it’s more lively and how I picture a dnd adventure in my mind, and I also feel a much greater urge to RP in it - but damn do I really want a big dungeon to feel hopeless in instead of a 5 minute cave or fetch-quest back across spaces I’ve already traveled..
I also feel punished traversing the world mostly as a warrior; sure I can fling my pawn onto an area I can’t reach, but most the time they don’t care and jump back down. Mage, Thief, Spear etc all have traversal options that vastly outweigh mine when it comes to how the map is laid out vertically.
In first game you had to be careful to never give commands to pawns because it altered their behaviors to probably unwanted ones. I don't know in DD2.I hired a fighter pawn with a skill that can throw friendlies in the air. Retarded nigger pretty much refused to fight, just ran to me every fight to repeatedly fucking throw me in the air, interrupting my spellcasting. I wonder what's the truth about Pawns learning behaviours from their arisen and shit (a lot of people says it's a myth) because I had a pawn with this skill before, and she only offered to use it to help me climb high places, and sometimes boosted my other thief pawn in combat, but this nigga was just fucking obsessed with using this skill on me, literally did nothing else.most recent drake went full retard. no grabbing pawns, no hovering. just roundkicks, flame breathing, fast charges and wing flapping. forget climbing, even moving close to smack his heart was a challenge.
also constant "fuck da beast, i'm picking loot!" screams from supposed cleric pawn i hired didn't help either. did i mention there was tons of "loot" from dead gobbos and hobgobbos lying around to entertain her?
still it was worth it - finally dragonforged my daggers. maybe i should finally visit bbi and upgrade them further.
In the original Dragon's Dogma, it was simple to fix the Main Pawn's inclinations by purchasing a few potions from the merchant at the Encampment. It was generally a good idea to periodically employ these potions to reset the Main Pawn's primary and secondary inclinations to the desired ones, overriding any undesirable changes that might have been accumulating as a consequence of commands from the Arisen.In first game you had to be careful to never give commands to pawns because it altered their behaviors to probably unwanted ones. I don't know in DD2.
Not only commands, but what generally the arisen was targeting first. If you encountered, let's say a cyclops with goblins around, if you target the goblins first, that's mitigator inclination behavior, while doing the cyclops first it's scather inclination. The pawn will transition over time from mitigator to scather, or the other way around based on what type of monsters you target/kill first. Not only that, but the inclinations will change even if you kill a particular type of enemy in large numbers. For example, fighting a lot of dragons for a longer period of time, will promote the scather inclination, which is associated with stronger enemies. Bitter Black Isle usually is known for making pawns scather as it contains mostly powerful enemies. It always annoyed me that there isn't an option to lock the inclinations in place once you set them up the way you like. What's the point of setting my ranger pawn, for example, to clear the trash mobs first while I aggro and tank the boss if after a while the pawn will start fulfilling the exact same role? Feels kinda redundant.In the original Dragon's Dogma, it was simple to fix the Main Pawn's inclinations by purchasing a few potions from the merchant at the Encampment. It was generally a good idea to periodically employ these potions to reset the Main Pawn's primary and secondary inclinations to the desired ones, overriding any undesirable changes that might have been accumulating as a consequence of commands from the Arisen.In first game you had to be careful to never give commands to pawns because it altered their behaviors to probably unwanted ones. I don't know in DD2.
This has nothing on the Witcher 3.
I meant the environment graphics and landscapes...This has nothing on the Witcher 3.