Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,701
Interactions of complexity O(n^2) .around blacks never relaxIn certain situations where numerous characters appear simultaneously
Interactions of complexity O(n^2) .around blacks never relaxIn certain situations where numerous characters appear simultaneously
The citation is watch gameplay footageI'm seeing a mixture of [Citation Needed]
You can now push and pull enemies, plus there's moves that ingrate grapples (like seen here)What does expanded grappling mechanic mean?
Or what do you mean by more enemy behavior and what ways does that improve the gameplay for me?
When an enemy's HP reaches a certain threshold, you now get the chance to dispatch them at once but by performing an attacks that leaves you quite exposedFoes with low health can be dealt a killing blow when they are at low health is just a trendy mechanic in modern gaming.
Sounds like a you problemWill there also be an awesome animation of me killing the enemy each time I trigger it? I hate those.
From all I've seen the Figther and Warrior vocations have an expanded range of combat moves, so I'm goodMore skills sounds good but as I already heard the magic dagger skills were removed from the MA and all I've seen in the gameplay vids are the same spells I was able to use in DD1 so everything I've seen is contrary to the claim that there are more skills in the game. I need something more concrete than "trust me bro it's gonna be awesome".
It did exactely what it needed to - it increased challenge and rewards, it encouraged a bold and cheeky playstyleI wouldn't say it worked particularly well in God Hand either. It just made the game harder until you got hit in the face a few times after which the challenge would be instantly downgraded. Or if you were a wussy you'd use the Roulette skill to drop your level down.It's great when done right. God Hand proved it.dynamic difficulty is the biggest decline I have heard for a long time
RE engine wasn't made for open-world. Dead Rising 5 will probably never happen.
The fuck are you talking about, the slider allows big titties.The breast slider is intentionally nerfed. It fully supports huge breasts and flat chests, but you're locked off from making anything but a few middiling middle of the road options. Capcom hates you.I played around with the character creator.
Looks like there's a breast slider and you can make an elf pawn.
And ass too don't forget the ass.The fuck are you talking about, the slider allows big titties.The breast slider is intentionally nerfed. It fully supports huge breasts and flat chests, but you're locked off from making anything but a few middiling middle of the road options. Capcom hates you.
It only doesn't allow flat chests
So on the matter of bosoms, DD2 is:
The fuck are you talking about, the slider allows big titties.
Reports on performance are concerning.
People with 4090s can't get a stable 60 FPS, which makes me think the game will run at like 15 on my 3060ti.
On the other hand, I've often been able to run games that everyone said ran like shit on PCs that were much better than mine just fine.
Should I bite the bullet tomorrow or wait for performance updates.
Maybe he was the only one who actually tinkered with the settings while everyone else just set everything to max and hope for the best? That's why I don't think that the reports paint a definite picture and am unsure.Then how tf did the one guy have it running at 100fps? Somebody posted the video a couple days ago. Everybody says a stable 60 is impossible and a guy showed clear proof of it running at 100+
It didn't go that indepth but supposedly it was 4K resolution + 100+fps.Maybe he was the only one who actually tinkered with the settings while everyone else just set everything to max and hope for the best? That's why I don't think that the reports paint a definite picture and am unsure.Then how tf did the one guy have it running at 100fps? Somebody posted the video a couple days ago. Everybody says a stable 60 is impossible and a guy showed clear proof of it running at 100+
It's 100FPS outside the city while fighting a few goblins or running around, running at well below 1440p internal resolution on an RTX 4080. In Vernworth, the game is terribly optimized and CPU bound so no current CPU can prevent drops in FPS.Then how tf did the one guy have it running at 100fps? Somebody posted the video a couple days ago. Everybody says a stable 60 is impossible and a guy showed clear proof of it running at 100+
It said 4K resolution.It's 100FPS outside the city while fighting a few goblins or running around, running at well below 1440p internal resolution on an RTX 4080. In Vernworth, the game is terribly optimized and CPU bound so no current CPU can prevent drops in FPS.Then how tf did the one guy have it running at 100fps? Somebody posted the video a couple days ago. Everybody says a stable 60 is impossible and a guy showed clear proof of it running at 100+
He was using DLSS Balanced, which upscales from 2227×1253 to 4K. 1440p is 2560×1440, for reference.It said 4K resolution.It's 100FPS outside the city while fighting a few goblins or running around, running at well below 1440p internal resolution on an RTX 4080. In Vernworth, the game is terribly optimized and CPU bound so no current CPU can prevent drops in FPS.Then how tf did the one guy have it running at 100fps? Somebody posted the video a couple days ago. Everybody says a stable 60 is impossible and a guy showed clear proof of it running at 100+
Same here, mostly because I almost never play AAA games and need the CPU performance for work.I do it the opposite
If Elden Ring's launch was to be of any indication it can feel like it comes down to a complete coin flip. The 1060 I had back then could run the game without any complaints but several people with 3000 series cards were reportedly experiencing issues ranging from slideshows to graphics related crashes on similar settings.Maybe he was the only one who actually tinkered with the settings while everyone else just set everything to max and hope for the best? That's why I don't think that the reports paint a definite picture and am unsure.Then how tf did the one guy have it running at 100fps? Somebody posted the video a couple days ago. Everybody says a stable 60 is impossible and a guy showed clear proof of it running at 100+
The game IS optimised, you just might have to upgrade your PC to run it. It's a next gen game!It's 100FPS outside the city while fighting a few goblins or running around, running at well below 1440p internal resolution on an RTX 4080. In Vernworth, the game is terribly optimized and CPU bound so no current CPU can prevent drops in FPS.