Hobo Elf
Arcane
I'm seeing a mixture of [Citation Needed] and features that sound more like they're done for marketing purposes rather than add anything of true value to the minute-to-minute gameplay. What does expanded grappling mechanic mean? Or what do you mean by more enemy behavior and what ways does that improve the gameplay for me? Foes with low health can be dealt a killing blow when they are at low health is just a trendy mechanic in modern gaming. So? Never felt like it was missing in DD1. Will there also be an awesome animation of me killing the enemy each time I trigger it? I hate those. More skills sounds good but as I already heard the magic dagger skills were removed from the MA and all I've seen in the gameplay vids are the same spells I was able to use in DD1 so everything I've seen is contrary to the claim that there are more skills in the game. I need something more concrete than "trust me bro it's gonna be awesome".
- more skills
- more complex base movesets by integrating old skills into vocation levelling
- expanded grappling mechanics
- expanded enemy behaviours even on old enemies
- it is now possible to stand enemies and use skills as if on solid ground
- foes with low health can be vanquished with a finishing blow
- a 'downed' state has been added, much like a prolonged out of stamina knockdown
- pawn revival from the unconscious state now takes longer and instead restores them to the same health as the Arisen.
- items no longer restore health to full, making expeditions riskier as they continue