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Capcom Dragon's Dogma: Dark Arisen

Reinhardt

Arcane
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Sep 4, 2015
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29,754
its physical damage is weird. golems are laughing at it.
 
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The Present
High Bolide will do the job. My MC and sidekick Sorcerer can kill Golems without too much fuss. They aren't very difficult to survive. The hardest part is hitting the medallion on the bottom of their foot.
 

Grunker

RPG Codex Ghost
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Copenhagen
In the pawn recruitment thingy dimension there are several incredibly high level pawns decked out in gear, I assume these would be completely gamebreaking to hire? Why are they there?
 

Spike

Educated
Joined
Apr 6, 2023
Messages
625
Going to shill the World Difficulty mod on Nexus for anyone wanting to venture back into this classic. Haven't played it myself but sounds neat. Until then, I must play DD2!
 
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I did it. I beat the fucking beholder gazer. I wish I could say it was because of some cleverness. Some unique insight I made through prior failures. Alas, I just did more or less what I had been. The only difference was this time the attacks landed for some inexplicable reason. At least I didn't pussy out and switch from sorcerer class to something else. The victory was pure.
 
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Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I wish I had problems with 1 time bosses instead of stumbling upon multiple elder ogres where each battle dragged on and on. Respawning made everything worse.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
641
Location
The belly of the whale
Since I started my replay of this, I've noticed the Pawns in DDDA are seriously retadred compared to DD2. I'm finding their general behaviour really frustrating and I don't remember feeling this annoyed with them when I originally played it.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Since I started my replay of this, I've noticed the Pawns in DDDA are seriously retadred compared to DD2. I'm finding their general behaviour really frustrating and I don't remember feeling this annoyed with them when I originally played it.

Definitely that, but they do get better once they get experience. They never get to DD2's level though.
 

Zed Duke of Banville

Dungeon Master
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Oct 3, 2015
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Since I started my replay of this, I've noticed the Pawns in DDDA are seriously retadred compared to DD2. I'm finding their general behaviour really frustrating and I don't remember feeling this annoyed with them when I originally played it.
Pawn behavior in the original Dragon's Dogma varies dramatically with their inclinations, which are far more restricted in the sequel. After the PC port was released, I downloaded a mod that allows the player to select the primary and secondary inclinations for all procedurally-generated pawns, which rendered them far more helpful than they had generally been in my playthroughs on the Playstation 3. For your Main Pawn, of course, you can purchase potions from the vendor at the Encampment, which allow you to set the primary and secondary inclinations; you should periodically reset these to avoid drift that will tend to occur over time.
 

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