its physical damage is weird. golems are laughing at it.
Friends list probably.In the pawn recruitment thingy dimension there are several incredibly high level pawns decked out in gear, I assume these would be completely gamebreaking to hire? Why are they there?
pretty much my experience as sorcerer too. slow chipping on his health bar and then suddenly few bars just disappeared.The only difference was this time the attacks landed for some inexplicable reason.
DD would certainly get even more better if you could fart on people's faces!A good ways into the game now, this feels kind of like the game Fable wishes it was.
Since I started my replay of this, I've noticed the Pawns in DDDA are seriously retadred compared to DD2. I'm finding their general behaviour really frustrating and I don't remember feeling this annoyed with them when I originally played it.
Pawn behavior in the original Dragon's Dogma varies dramatically with their inclinations, which are far more restricted in the sequel. After the PC port was released, I downloaded a mod that allows the player to select the primary and secondary inclinations for all procedurally-generated pawns, which rendered them far more helpful than they had generally been in my playthroughs on the Playstation 3. For your Main Pawn, of course, you can purchase potions from the vendor at the Encampment, which allow you to set the primary and secondary inclinations; you should periodically reset these to avoid drift that will tend to occur over time.Since I started my replay of this, I've noticed the Pawns in DDDA are seriously retadred compared to DD2. I'm finding their general behaviour really frustrating and I don't remember feeling this annoyed with them when I originally played it.