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Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Matt7895 said:
Wait, you guys like David Gaider now? You lot used to hate him, at least, you always whined and moaned at him about everything under the sun when he came and posted here. Oh, how fickle is the Codex!
Some people like him; some don't.

I love how when posters agree on something (i.e., Fallout), the 'Codex is a "hivemind," but when posters don't agree (i.e., D. Gaider), the 'Codex is "fickle."
 

Wulfgar

Scholar
Joined
Mar 20, 2005
Messages
121
Location
Fellatio barn
Gaydar said:
Just don't be an *** about it. I, on the other hand, I may decide to be an *** if I wish, on immersion or any other topic. But that's because this is my house and YOU are the guest here. And because life's not fair.

Gaydar said:
Either way, there's nothing wrong with opinions. Just don't be an ***, like I said.

:roll:

Yeah, because on Bioware forums, being a shithead is reserved for developers only.
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
We're not trying to please everyone, we're trying to make one thing and make it well enough that perhaps some of these people come to love it for what it is rather than dislike it for what it isn't.

That's all I need to know. More power you you DG!


Wait, you guys like David Gaider now? You lot used to hate him, at least, you always whined and moaned at him about everything under the sun when he came and posted here. Oh, how fickle is the Codex!

I've never moaned at him... you are aware there are more than 20 members of this site aren't you?
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
This is usually where Sarvis says something about the Codex hivemind (or the failure of the free market) too.
 

Dgaider

Liturgist
Developer
Joined
Feb 21, 2004
Messages
316
Jed said:
I love how when posters agree on something (i.e., Fallout), the 'Codex is a "hivemind," but when posters don't agree (i.e., D. Gaider), the 'Codex is "fickle."
I see nothing contradictory about the Codex being a fickle hivemind. :wink:
Wulfgar said:
Yeah, because on Bioware forums, being a shithead is reserved for developers only.
Absolutely. Whereas other sites obviously let just anyone be a shithead. It lowers standards, I think, but hey -- more power to ya.
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
1,325
Location
Gatornation
Wulfgar said:
Gaydar said:
Just don't be an *** about it. I, on the other hand, I may decide to be an *** if I wish, on immersion or any other topic. But that's because this is my house and YOU are the guest here. And because life's not fair.

Gaydar said:
Either way, there's nothing wrong with opinions. Just don't be an ***, like I said.

:roll:

Yeah, because on Bioware forums, being a shithead is reserved for developers only.
I'm glad your reading comprehension is so great that you could paraphrase the second and third sentences you quoted, but it's not that great of a feat to brag about.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
I'm playing Baldurs Gate II now for the first time (played BGI last year) and comparing it with modern games really shows the important of good game design more than technology. This game is an excellent rpg with the intelligent quests and the moral decisions we have to make with our companions. Every other that comes after had more software tricks and crazy features (including NWN2) but there's something in the way that game was done that makes it special. Games like Dragon Age and Mass Effect don't add anything significantly new to the BG2 receipt (on the contrary) and if Dragon Age was able to at least follow the character interactions in BG2 and the way quests are made then this could be called moving forward.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Why does there have to be a spell limitation, anyway? How about allowing infinite spells? Or a recovery time after a spell? Or anything that doesn't use a pool.
 

Wulfgar

Scholar
Joined
Mar 20, 2005
Messages
121
Location
Fellatio barn
sabishii said:
Wulfgar said:
Gaydar said:
Just don't be an *** about it. I, on the other hand, I may decide to be an *** if I wish, on immersion or any other topic. But that's because this is my house and YOU are the guest here. And because life's not fair.

Gaydar said:
Either way, there's nothing wrong with opinions. Just don't be an ***, like I said.

:roll:

Yeah, because on Bioware forums, being a shithead is reserved for developers only.
I'm glad your reading comprehension is so great that you could paraphrase the second and third sentences you quoted, but it's not that great of a feat to brag about.


Oh, I'm sorry. Please everyone, go back to sucking the e-cock of a developer whose company didn't release a decent (RPG) game for almost 8 years. I won't disrupt you anymore.


Absolutely. Whereas other sites obviously let just anyone be a shithead. It lowers standards, I think, but hey -- more power to ya.

Sure. Hey, since you mentioned lowering standards, let me just wish you all the best in the race with Bethesda for lowering cRPG standards. You totally have a chance of winning!
 

AnalogKid

Scholar
Joined
Nov 24, 2005
Messages
291
Location
SoCal
Dgaider said:
Absolutely. Whereas other sites obviously let just anyone be a shithead. It lowers standards, I think, but hey -- more power to ya.
Yeah I can't stand sites that do that!!1! Those Bethsoft boards are a real shithole, aren't they?
 

Antagonist

Liturgist
Joined
Jan 6, 2004
Messages
484
Location
Glorious Vaterland
Wulfgar said:
Sure. Hey, since you mentioned lowering standards, let me just wish you all the best in the race with Bethesda for lowering cRPG standards. You totally have a chance of winning!

I still can't wrap my mind around the concept of a Sonic RPG. There's something so profoundly wrong about this that my brain refuses to compute it beyond a certain point.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
I still can't wrap my mind around the concept of a Sonic RPG. There's something so profoundly wrong about this that my brain refuses to compute it beyond a certain point.
Goddamnit, not again. I thought only Bioware boards harbored such idiots.
Read again: DGaider's reply on BioWare boards

UNLESS I misunderstood you, and you were merely thinking about Sonic the RPG without any correlation to other Bioware products, in which case it's your opinion and I retract my statement abovve.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Lumpy said:
Why does there have to be a spell limitation, anyway? How about allowing infinite spells? Or a recovery time after a spell? Or anything that doesn't use a pool.

Yeah, the solution to this conundrum seems to be obvious. Limiting the number of spells per day is a PnP mechanic intended to keep the guy playing the magician from hogging the spotlight by solving every problem the group encounters with magic. There's no reason why a CRPG should be the same. Mana acting as "fuel" for magic spells also feels a bit silly compared to how magic is described in myths and good fantasy literature.

I kinda like the mana mechanic described for the Broken Hourglass, where your mana limits the the amount of spell power you can use at the same time, so a mage has to divide his mana between buffs, offensive spells and powering magic items. This seems to give some interesting tactical options, while not encouraging silly metagaming like the D&D model. It still feels a bit mechanical, but I guess there's no way around that in a game. I hope Bioware copies this model off for Dragon Age.
 

Antagonist

Liturgist
Joined
Jan 6, 2004
Messages
484
Location
Glorious Vaterland
Atrokkus said:
UNLESS I misunderstood you, and you were merely thinking about Sonic the RPG without any correlation to other Bioware products, in which case it's your opinion and I retract my statement abovve.

Correct, and I suggest some anger management sessions. I don't have the time to read every game related message board on the internets so I'm out of the loop regarding certain developments unless it gets mentioned on the Codex somewhere.

As for Dragon Age, I haven't been following its development very closely as most of Bioware's recent games have not been interesting to me so I'll wait until the first flood of (user) reviews hits the net and then decide if it is worth my money and more importantly my time.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Lestat said:
elander_, you really should give Planescape: Torment a go.

I am in doubt with these two games. I don't think at the moment that Planescape has more role-playing than BG2. It's all about how you treat your companions but in the end whatever you do doesn't matter. Maybe that's not as important as the choices along the way.

For what i can see BG2 has more companions and can offer the kind of choices i prefer in a game. Some of these choices will imply that one companion will change his ways of acting or even leave the party and turn against the player later. In Planescape there are fewer companions and they must be there with the player no matter what and join him in the ending.
 

Hümmelgümpf

Arbiter
Joined
Jun 17, 2007
Messages
2,949
Location
St. Petersburg, Russia
elander_ said:
It's all about how you treat your companions but in the end whatever you do doesn't matter.
You can remind Ignus of his tough apprenticeship years and he will attack you. You can prove Vhailor he doesn't exist. Hell, you can do plenty of things!

For what i can see BG2 has more companions and can offer the kind of choices i prefer in a game.
BG2 companions are more... predictable. You always know what to expect from them. They're just generic fantasy characters.

In Planescape there are fewer companions and they must be there with the player no matter what and join him in the ending.
If you piss off Ignus or Vhailor, one of them will fight you near the end of the game.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Lumpy said:
Why does there have to be a spell limitation, anyway? How about allowing infinite spells? Or a recovery time after a spell? Or anything that doesn't use a pool.

That reminded me of how i just finished a battle against a single foe - an Elemental Lich - with my team of degenerates. If you ever played magic the gathering cards you will see that D&D games (the old games at least) tried to follow the same kind of fun, so spells are limited like the cards in a MTG deck. This leads to very interesting and challenging combat scenarios.

In this battle with the Elemental Lich my party always gets screwed in seconds if they attack all at the same time (i could cheat and wait for his spells to timeout but it would be no fun) so i decided to have my wizard battle alone against the foe by trying to dispel and breach his defenses and throw him conjured foes until he has wasted all his powerful spells. By some chance my spells and his spells were closely balanced so it required some messing up with the right sequence of spells at the right time to win and that was very fun. In this sense it is similar to playing MTG.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
What exactly is the problem with mana? Only problem I see is if it leads you to sleep after ever encounter in a dungeon. Simple solution: make resting risky. RoA had a mana system but I had to be careful with using magic (which by the way was most useful outside combat) in a dungeon because resting often left you worse off than not resting. An eight hour rest would almost always be interrupted by a fight and you'd recover at most 10% of your hitpoints/magic points. Regenerating your total mana allowance would take many days.

You just need to make regeneration realistic. The player could still exit the dungeon, go to a doctor/inn (couple of days travel away, and an encounter along the way) to rest for three days straight... but I doubt very many people would be prepared to do that.

Magic is for special occasions, you are careful with it and don't throw it around. If you're in a dungeon and waste your remaining MPs you either use expensive potions or you try to finish it with your party's conventional skills.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Lestat said:
BG2 companions are more... predictable. You always know what to expect from them. They're just generic fantasy characters.

They are more generic because there are more of them and the setting is also less original than Planescape. Still BG2 is doing his job by showing us their lives and ambitions and letting the player interfere with it. Being generic is not a problem for me as long as it is well written.

My opinion is that planescape characters are more interesting but whatever you do has little consequence except for a few situations like those you mentioned which doesn't amount to much and BG2 has less developed companions but there are more ways for you to influence them.

However both games could have used a faction reputation table, to be able to develop their consequences better instead of that alignment system. This is what is limiting those games - reputation centralized on the player - but then this will lead to more generic quest templates and a game more close to a simulation and this is what makes life difficult to writers.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Role-playing isn't limited to companions. Not at all.
And in BG, as far as I know, you piss a companion off by going the other way than his alignment. Which doesn't make sense for some of them, yet it applies to all except Imoen.
 

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