The KOTORs' temporary incapacitation was just an ill-considered implementation of low/no consequence death, being too obviously exploitable in silly ways (minesweeping, indestructo-Atton...). Cheesiness aside, it's really not substantially different from any system with trivial enough resurrection that death is no more than a minor inconvenience. Torment was also pretty much no-consequence, considering you had an immortal player character with an inherent resurrection skill, so I don't think it's much use as an example of a different approach, though it admittedly allowed you to kill off the entire party sooner or later, if you so desired. I'd love to see a game actively acknowledge characters being killed off, but I don't realistically expect it - sure, this is circular logic, but no-one's going to devote resources to dealing gracefully with the possibility of characters dying at arbitrary times, because they know 90%+ of players will just hit quickload if the situation isn't recoverable, and vice versa.
Regarding base camps, what's particularly desirable about the BG2 approach of having dismissed PCs vanish and respawn rooted to some pre-agreed spot in case you want them back? It'd be neat if they'd wander off and do their own thing, potentially getting themselves killed, ending up too busy to jump instantly to your summons, and the like (though doubtless highly annoying to some), but that ain't going to happen. If they're blatantly in limbo waiting for you to re-inject purpose into their otherwise static digital existence, I honestly can't understand why it matters where you put the spawn point, though some reasonable attempt to make it feel plausible obviously doesn't hurt.
Beyond unsubstantiated speculation that the long development period suggests cross-platform shenanigans (and as long as the interface is fine on PC, what does that matter?), is there really much worth worrying about either way in the (lack of) information available? The game's vaporware, for the time being, though without the usual derogatory 'after Duke Nukem Forever' implication - I don't doubt it'll be out eventually, but it seems hugely premature to be worrying about whether it might be worth buying.