MetalCraze said:
Perfect Fool said:
It seems that similarly to the way that DnD 3.5e allows anyone to take cross-classed skills
No it's not, try reading harder. Besides DnD 3 is not a good example as it is pretty shit. Because of the way multiclassing works too.
Mages and Fighters can select pickpocket and lockpicking as skills in DA, but can only ever open simple locks or pickpocket morons
There are only 4 grades of skills max - which means that fighters and mages can pickpocket and disable traps just as easily as any rogue as this makes skill checks ridiculously limited. Also re-read what previewer said.
Rogues can specialize in lockpicking and open complicated locks that non-specialists can't.
Nope - everyone can, that's the point.
I'm afraid that you're wrong. Sorry!
http://dragonage.wikia.com/wiki/Rogue
Rogue specific talents: Deft Hands, Improved Tools, Master Lockpicking, Master Trap Disarm, Stealth, Stealthed Item Use, Combat Stealth, Master Stealth.
Also, the Cunning attribute is tied to lockpicking and picking pockets. Without ranks in the attribute, doing any thief stuff will be severely limited. Sure, mages and fighters could put points into cunning, but then they'd be pretty crap at their main job, and still not able to pick difficult locks and tough traps as they don't have access to the related talents.
3.5e DnD is alright if the combat rules are implimented correctly. ToEE and KOTC managed to have fun and solid combat systems, anyway.
KOTC has 3 classes BTW, gameplay is hardly dumbed down by not offering the same classes over and over again with changed names and a couple of mostly pointless abilities. Weapon User/Skill User/Magic User pretty much covers all three bases, anything else is just a mixture of them to one degree or another.
Personally, I'd prefer none, but if you're going to have classes, then 3 is plenty as long as they're sufficiently customizable.
They are not. Not only classes have the exactly same set of skills - the amount of parameters is very small too - there are no non-combat stats and all persuade/intimidate/diplomacy is now the exactly same 1 skill that only has 4 grades and there is no CHA to influence it because there is no such stat in a game.
DA feels like a DnD3.5 dumbed down to the max with everything stolen from Sword Coast.
I think Cunning will work like CHA for dialogue purposes. It's great to have multiple skills for conversation, but fallout managed OK with just speech and wasn't a completely shit game.
I really can't pass judgment on the DA setting as I've not read Gaider's book or much of the game background, but I'm not exactly brimming with enthusiasm about it. Still, if the game really offers as much C&C and as they're suggesting, I'm willing to put up with substandard RTwP combat and give it a spin.
Everything seemed that much more interesting when I learned that becoming a GheyJediSpectre involves drinking a slow and fatal poison that eventually burns out the character's brain this time. I Just hope there isn't a cure anywhere, sacrifice without consequence is a sin that Bioware has been guilty of in the past, I want my character to be properly doomed this time :twisted: