Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Does the in-game Geralt know it? If I remember correctly, Geralt remembers nothing at all in the beginning of the game.Darth Roxor said:However, the choice whether to follow the bandits or not ends the moment you're seen by the Professor, who's Geralt's long-time nemesis.
Amnesia.Geralt is an important character in the world, and a rumour about him returning will definitely stir things up (and does, not to mention that almost everyone more or less important you meet recognises you as the White Wolf).
Considering that most tasks the factions give you revolve around you running around and overwhelming the wilderness, the undead, and the lizards, the "it's not safe out there without a faction" is hardly an argument. I daresay that after running all over the island 20 times you learn its geography, the flora, and the fauna much better than most locals.Quite possibly because you're a complete stranger on the island, unlike a native who might know the local fauna and flora and have a basic geographical knowledge of the surrounding area, and eventually you'd either get overwhelmed by the wilderness...
Does your character understand it though? Does he say "oh shit I'm so fucked now! I may even get attacked by the sith, so I should like go, hunt down and kill every fucking jedi and sith in the game because now I'm afraid that something bad is going to happen to me"?Because the moment you find Kreia your slumbering force powers awaken again. You cannot run and hide anymore, because from that moment you're a thousand times easier to find (like it was the case with Visas).
I don't think that this part is clearly explained. I think it says that the room where your father is leads to the exit without specifying how far this exit is and whether or not you can make it on your own.Wasn't that place where your father hits the dirt supposed to be some sort of a supersecret exit? And you really need Duncan to get you out of there? Why? Because you're afraid of the dark?Your father gives you to Duncan. It's Duncan's condition for taking you to safety.
"Before" you either want to join them because you dig the idea and want to be a warden or don't have any choice in the matter.I'm talking about 'before' not 'after' the joining.
The game isn't really about you stopping the ancient evil. It's about you dealing with different factions and building an army.But even if so, this leads us to another case of 'banal shit boring' with 'durrhurr, generic ancient evil is awakening, run for your lives'.