Mastermind
Cognito Elite Material
- Joined
- Apr 15, 2010
- Messages
- 21,144
People still bit though.
You just described BG2, you just click an enemy to kill it. I soloed the game like that (Core rules)..
I dunno, I can't think of too many fights in the entire Infinity Engine series that weren't basically tank and spank. Of course, DAO fights are basically just zerg rushes.
You can't tank Ithilids. You need to rotate your party quite a bit. Tanking isn't really what won most fights anyway, it's mages and the good use of control or blocking combined with them.
You can tank illithids with high AC so they only hit you 5% of the time, or Protection From Magical Weapons if you can cast it. Chaotic Commands is another solid, basic buff against them.
If you play BG2 with SCS or any other difficulty enhancing mods PW:K will stop any low level character since it can't be buffed against. It will say poof every single time a higher level caster detects your hp and gets a spell off. Feel free to post a little video of you auto attacking your way to victory versus SCS ascension Sendai or just record Gromnir with that level 8 swashbuckler, shouldn't take many minutes to do.
It's been a while since I played un-modded BG2, but I would imagine all ToB mages having PW:Kill in vanilla. A level 8 swashbuckler would have around 48 Hit point at maximum, if any of the mages uses the spell, it's save scumming time. I think I re-loaded maximum 5 times in the two playthroughs I had in DA:O, both on nightmare, the latter was a solo warrior no-reload, which makes me feel that BG2 requiring save scumming, for a newbie, at any point, makes it a far harder game.
I was just mentioning a few things I liked about Origins, like the inventory space being limited, and that you need backpacks to extend it.
*i soloed a game using meta knowledge therefore the game is easy*
I played on nightmare. It was a cake walk.I can play through DAO controlling only one character except on a handful of exceptionally difficult fights, whereas I have to micromanage any fight in BG2 that isn't trivial.
Someone plays EZ mode and has never played RAVAge..
Try to solo BG2 and ToB without leveling up your character from the Prologue onwards.. that's how easy BG2 is, I didn't even hit the level up button and just stayed at starting experience until Melissan's end (Core rules).
You mean the big, open field or the forest with a handful of traps? Yeah, that sure is a wide variety of terrain options.Utilizing environment/terrain? The random waylays in Origins have more than the whole of BG2 put together.
No it isn't. You're limited by spell slots instead of mana. And you rest instead of just getting your mana back and healing up at the end of every fight.Resources? BG2 doesn't daunt the player with the prospect of resting, meaning Vancian magic is often abused - on-rest ambushes are walk-overs and they threw in a hardcoded option to "Rest Until Healed". Great design, thar. Not even enforcing rest restrictions under a Vancian system and leaving it up to the player to self-impose it. A least Origins' spells have cooldowns and mana upkeep to limit spam and active buffs somewhat, BG2 is rein-less in that respect..
Try doing that with SCS installed.You just described BG2, you just click an enemy and watch the stick figure kill it. Can solo the game like that..
Too many for me to bother recalling. Not the combat difficulty mod you keep praising, though.What mods have you used in Dragon Age: Origins?
and it doesn't take long to accumulate hundreds of thousands of gold
You come out of the prologue with about 5000 gold worth of shit. That'll buy you a Sleeve of Vecna at best.
Try 10,000 GP. And I never said you'd have enough to buy the Vecna robe from the Prologue haul alone. Try not to misrepresent what I say, makes you look like even more an idiot that I already suppose you to be.
Yeah, since these medkits are SO rare and hard to come by. Oh wait.
Harder to come by than a rest button...
It seems you lack a memory more than one post long, you said you didn't believe I can do it - you weren't talking about newbies, read what you wrote:
But now you're talking about yourself and other newbies? ok, then.
Why are you worried about those three spells, in particular?
On Nightmare it can offer challenges, otherwise you need RAVAge to thug the encounters out a bit. Much of BG2's "difficulty" comes from trial and error and AD&D2's poorly balanced "save or die" repertoire, which isn't really designed for cRPGs (requires lots of reloads and save scumming, especially for tentative new players). A gimmick of SCS2 is to make it even worse by crudely making wizards air tight under various uber-buffs, forcing the player to peel them off in a rigid order - learned by trial and error, not by intelligent tactics - or die trying.
My claim has never been that I'm a newbie, no. With regard to the Swashbuckler, what are you talking about? I was speaking in general terms how traps can be avoided. My no-level-up solo was done with a fighter/mage, who had access to those spells (see below, and ask more Qs if you like - I realize your ability to ask insightful ones are limited, but pls try).
What amount of levels and resources can prepare a new player for TPK imprisonment spam? Bad design is bad, not "challenging".
What enemy uses Absolute Immunity? The Staff of Rynn +4 can be purchased straight after the Prologue, but veterans would prefer Flail of Ages (slow) with Celestial Fury (stun) - both +3 - on switch, and wait until later to deal with enemies that require higher enchantments to hit (of which there aren't many).
Not sure why you keep mentioning Swashbuckler, I mentioned the Halfling Swashbuckler as an entry level solo for someone like you. I soloed BG2 and ToB without leveling up with a fighter/mage.
The demi-lich is taken out with 10 ApR IMoD.
Phantasms like MI are dispelled quickly with high ApR.
Imp. Invis is never used by enemies (not 100% sure, but I never had any probs).
are you forreal about blur?
Only if you don't know how to use Strategy mode...
I was just mentioning a few things I liked about Origins, like the inventory space being limited, and that you need backpacks to extend it.
I hope in your next post you're gonna be a little more constructive, otherwise I'll have to put you back on ignore.
Any retard with an xbox beat Dragon Age Origins.
BG/2 aren't the hardest games around, but there are plenty of fights in those games which will wipe an inexperienced player. Beholders, Liches, Ithilids, Mind Flayers, Umber Hulks, Djinns - like, almost any notable enemy I can think of - each one will pose a unique threat to the player you will have no way of being prepared of on a first playthrough. Potions are plentiful, which is probably how many players only managed to scrape by on their first playthroughs.
The uniqueness and pacing of encounters is what made BG2 great. The first time you get level drained and lose some abilities/spells temporarily, the first time you encounter illithids and they kill you through int drain etc, it's so obviously superior to a game like DAO where you're basically using the samey strategies over and over you'd have to be retarded to compare both games.
The only thing DAO has going for it is that it was one of the few tolerable games in an ocean of shit in the time it was released. It doesn't compare to any decent RPG.
The uniqueness and pacing of encounters is what made BG2 great. The first time you get level drained and lose some abilities/spells temporarily, the first time you encounter illithids and they kill you through int drain etc, it's so obviously superior to a game like DAO where you're basically using the samey strategies over and over you'd have to be retarded to compare both games.
The only thing DAO has going for it is that it was one of the few tolerable games in an ocean of shit in the time it was released. It doesn't compare to any decent RPG.
It's a tough sell to compare DAO to BG2, as problems with AD&D 2nd edition rules become problems with BG2 itself, and DAO came out quite a bit of time after BG2. The D&D system sucks, but arguably is better than any other system implemented in RPGs (a different thread entirely.) Not leveling up is an option in any D&D game because you can always hit with a 20, you can always miss with a 1. Same for saving throws. You level up because it improves your to-hit and saving-throws. Yep, you don't have to level up, but it will sure speed things up and reduce the reloads! At the same time, with enough reloads you can beat anything, and some fights may be easy to some and very difficult to others. Hell, I killed a dragon on the first hit with my vorpal sword the first time I faced it in BG2. I didn't bitch on the internet, as the next few times I played BG2, that was a tough fight and that never happened again. (Maybe a patch fixed that, I don't know - was the dragon by the crossword puzzle, I believe.)
Might as well bitch about BG2 path-finding, AI scripts, and how impractical spell memorization is while one is at it.
I don't know why people keep lying about this. DA: O was not an amazing game by any means, nor better than BG2 but it sure as hell was faaaar more challenging if you played on anything above normal. Even on hard every single fight involving a yellow named enemy (i.e. weakest type of boss/leader) required constant moving around, timing your abilities to chain stun, prioritizing one target, sacrificial placement of your warriors to protect your mages for a few seconds longer and so on. Don't get me wrong there was some broken spells that made the game much easier if you abused them... but BG2 had exactly the same thing, my favorite was creeping doom shutting down any and all mages including Irenicus and Melisan. Point is trying to claim DA: O was easier than BG2 is a complete fabrication.I can play through DAO controlling only one character except on a handful of exceptionally difficult fights, whereas I have to micromanage any fight in BG2 that isn't trivial. This doesn't really bother me - fights in BG2 tend to be more difficult, requiring thinking about tactics, resources, and utilizing the environment rather than just rushing in and killing everything. This is probably because BG2 has a much wider array of spells and abilities to call on than DAO did. And I'd rather have to micromanage a lot of the time than just have 95% of fights pretty much play themselves out.
I am, of course, comparing both games heavily modded, because without mods BG2 is boring and DAO is shit.
I don't know why people keep lying about this. DA: O was not an amazing game by any means, nor better than BG2 but it sure as hell was faaaar more challenging if you played on anything above normal. Even on hard every single fight involving a yellow named enemy (i.e. weakest type of boss/leader) required constant moving around, timing your abilities to chain stun, prioritizing one target, sacrificial placement of your warriors to protect your mages for a few seconds longer and so on.