WanderingThrough2
Scholar
- Joined
- Mar 17, 2008
- Messages
- 224
I'm not sure why this stuff even surprises me these days; I'm actually optimistic about the game, but press like this doesn't help:
http://pc.gamespy.com/pc/dragon-age/981704p1.html
Railroaded fight where you can have more or less dialogue before the fight? Hell, that was true of River City Ransom. . . . BARF!
GameSpy said:Choose Wisely
Not that it should surprise you, but Dragon Age takes the dialogue trees we've loved since Knights of the Old Republic and throws them in as well (at this point they are kind of a BioWare standby). Players can choose to be a jerk or take a more diplomatic route with their conversations. And, as in other BioWare games, such choices will have far-reaching consequences (read Miguel's preview for an example). In the battle I fought, for instance, I could just mock my opponent and get to fighting, or I could speak less aggressively and hear more of the story. While my conversation might not ultimately affect the ending of the game, it was a good example of how dialogue choices will change individual player experiences.
http://pc.gamespy.com/pc/dragon-age/981704p1.html
Railroaded fight where you can have more or less dialogue before the fight? Hell, that was true of River City Ransom. . . . BARF!