The penultimate Spacebase review from J_C, for the request of
Ulminati :
I played the game for 2 hours today, and that time was enough for me to realise that the game is weak and shallow. Every game basicly boils down to this:
- send a few guys mining forever
- build a few oxygen recycler
- build a lot of beds, so you can accept the new citizens who wants to join you
- start building every kind of items and room the game offers (research, infirmary, airlocks, gardens etc). The order doesn't matter, just build them sooner or later.
- when you get bored, exit the game (since there are no missions, only some achievements)
There is no challange in this AT ALL. My citizens didn't die even though I forgot to build food dispensers for a long time. I assume they would die after a while, but it takes a looot of time. The mood, hobbies, friends and thoughts of the citizens don't make a huge effect on the game. The only challange is when a random attack happens, but just switch everybody to security job when this happens, and you can repell the attack. If you built laser defense, it is even easier.
The game needed a lot of work to be a full version. It is not the lack of content which is bad, because there are a lot of different types of equipement, rooms and jobs you can juggle. But the game mechanics itself is underdeveloped, so you can get bored pretty fast.