Also, lets's introduce death penalty for farting.Take Double Fine and ban everyone there from ever working in the videogames industry again.
Also, lets's introduce death penalty for farting.Take Double Fine and ban everyone there from ever working in the videogames industry again.
I
Also, I never received my physical backer rewards. :-|
I
Also, I never received my physical backer rewards. :-|
What? You should flip the table on them, what is due is due. You could sell the physical stuff for some profit a few decades later. :D
I
Also, I never received my physical backer rewards. :-|
What? You should flip the table on them, what is due is due. You could sell the physical stuff for some profit a few decades later. :D
I sent them an email, two I think, and got nothing in return.
It's probably not even their fault, not only did I move from Texas to California, I moved twice in the year I've been in California. I've updated addresses of course, but who knows what happened.
Yeah, I get Larian emails all the time regarding mailing stuff to 'dex backers, pretty much. And I doubt they get paid 10K.I
Also, I never received my physical backer rewards. :-|
What? You should flip the table on them, what is due is due. You could sell the physical stuff for some profit a few decades later. :D
I sent them an email, two I think, and got nothing in return.
It's probably not even their fault, not only did I move from Texas to California, I moved twice in the year I've been in California. I've updated addresses of course, but who knows what happened.
I can understand that there can be problems in delivery but not answering your e-mails at all is pretty weak.
I can't wrap my head around this. It seems to me that DF is only playing nice until they get compliments and love from the fans. But as soon as they have to deal with something negative (like Felipepepe's forum post about refund), they behave like ass, and get all passive agressive. Not cool Tim, not cool.Yeah, I get Larian emails all the time regarding mailing stuff to 'dex backers, pretty much. And I doubt they get paid 10K.I
Also, I never received my physical backer rewards. :-|
What? You should flip the table on them, what is due is due. You could sell the physical stuff for some profit a few decades later. :D
I sent them an email, two I think, and got nothing in return.
It's probably not even their fault, not only did I move from Texas to California, I moved twice in the year I've been in California. I've updated addresses of course, but who knows what happened.
I can understand that there can be problems in delivery but not answering your e-mails at all is pretty weak.
Creative types are often pretty bad around negative criticism, unless they voluntarily expose themselves to it early on and grow a thicker skin. Not really very surprising.I can't wrap my head around this. It seems to me that DF is only playing nice until they get compliments and love from the fans. But as soon as they have to deal with something negative (like Felipepepe's forum post about refund), they behave like ass, and get all passive agressive. Not cool Tim, not cool.Yeah, I get Larian emails all the time regarding mailing stuff to 'dex backers, pretty much. And I doubt they get paid 10K.I
Also, I never received my physical backer rewards. :-|
What? You should flip the table on them, what is due is due. You could sell the physical stuff for some profit a few decades later. :D
I sent them an email, two I think, and got nothing in return.
It's probably not even their fault, not only did I move from Texas to California, I moved twice in the year I've been in California. I've updated addresses of course, but who knows what happened.
I can understand that there can be problems in delivery but not answering your e-mails at all is pretty weak.
Creative types are often pretty bad around negative criticism, unless they voluntarily expose themselves to it early on and grow a thicker skin. Not really very surprising.
Fixed that a little. Unfortunately, the vast majority of people elect to live inside hugboxes. It's pretty easy to do since the modern world offers tons of possibility for it, and it starts pretty early on, as early as kindergarten, where kids are essentially outside even objective criticism in firstworldia. It'd be strange to expect people taught that they're each a special flower full of potential and amazing ideas and never really wrong to actually own up to their mistakes.Creative types are often pretty bad around negative criticism, unless they voluntarily expose themselves to it early on and grow a thicker skin. Not really very surprising.
Sadly it seems 90% ofDeveloperspeople these days are garden flowers never been exposed to that in their lives and we live in a kindergarten culture of whatever you do it deserves recognition and cannot be criticized outside the ever elusive "constructive".
A culture of irresponsibility.
New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map.
New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc.
Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal.
Minor Improvements / Bug Fixes
All “Famous Citizen” tier customer names added to Credits and random citizen name pool.
Disaster Menu can be enabled with a secret key combination and used to unleash disasters on your base.
Many new sound effects, including crowd noises in rooms based on their current population.
Many small UI polish items. Look and feel of UI in the Citizen/Zone/Object Inspectors is now more consistent.
Brig and Residence assignment UI improvements: X button to clear an assignment, clicking the assignment button a second time cancels out of pick mode.
"Execute" button in citizen action tab causes security to immediately target this citizen. Use responsibly!
Asteroids are treated like walls for the purposes of object placement.
Citizens who are sleeping in beds that get destroyed wake up and become annoyed.
Clicking an object in the Contents section of a container’s Stats Tab selects it.
Improved mouse wheel, middle mouse, and keyboard view zoom behaviors.
Vaporizing a wall with an object hanging on it vaporizes the object and refunds its matter.
Dropped research datacubes will preserve their “claimed for research” state. Scientists will try to drop them off somewhere in the base even if there isn’t a Research Lab.
Citizens flee when someone is having a tantrum nearby.
Emergency Alarms in rooms with no/disabled alarm panels turn off.
Price of Dark Matter Reactor increased from 450 to 600.
Tooltip for a research datacube shows the blueprint it contains.
New Spaceface logs: cuffed, escaped from brig, needs shelving, security starts exploring a beacon, security finishes exploring a beacon.
Duty skill increases when morale is high, up to a 25% bonus per duty task.
Security citizens take their helmets off if they get into a brawl with another citizen.
"Flavor" text and descriptions for all objects that were lacking them.
Start new bases with time paused.
Balance: Many small changes to citizen morale and duty efficiency.
Balance: Turret damage output increased.
Balance: Buildable objects are more resilient.
Fixed: Dozens of crashes and AI issues.
Fixed: Scrollable views such as the Job Roster don’t display correctly in non-16:9 aspect ratios.
Fixed: Decals remain after a tile is vaporized.
Fixed: On loading a savegame, citizens who were sleeping are awake and restart their sleep cycle.
Fixed: White helmets display on citizens when playing certain animations.
Fixed: Citizens exercise, play games, and hang out in functioning airlocks.
Fixed: Lower right UI buttons shift to left even if there are not enough alerts to warrant this.
Fixed: Job Roster columns highlight on hover incorrectly.
Fixed: Non-citizens in unclaimed derelicts do not react to dangerous situations.
Fixed: Botanists do not repair damaged or destroyed hydroponics cultures.
Fixed: Citizen talk and thought bubbles do not draw correctly.
Fixed: Exiting Job Roster / Research Assignment screens minimizes the Hint pane.
Fixed: Killbots bleed.
Fixed: Killbots get sick.
Fixed: Player can hover and select some objects or rooms within hidden areas.
Fixed: Security duty citizens flee in rooms with active alarms while doing certain tasks.
Fixed: Removed debug power visualization mode.
Fixed: Security Beacon location isn’t preserved across save+load.
Fixed: Flipped text on the Alarm Panel.
Fixed: Turrets in space can’t be deactivated.
Fixed: Breach ships don’t play VFX when taking damage or exploding.
Fixed: Text overlaps UI in several miscellaneous places.
Fixed: Matter counts up/down from previous session’s total when starting a new base.
I don't have time to play it right now, but I'm interested in the opinion of someone who actually plays the game and rates it on its own merit, instead of listing what it could have been.
I'm not saying that one should overlack that fact, but I'm waiting for the opinion of people who have enough braincells to play the game and review it on its own merits. Is it fun to play or not, and not just shit on it because of the controversy. It is like going to metacritic and give a 1/10 rating automatically, regardless of the quality of the game, just because you don't like the company.I don't have time to play it right now, but I'm interested in the opinion of someone who actually plays the game and rates it on its own merit, instead of listing what it could have been.
You mean someone who can overlook the fact that Double Fine fucked over even more people? You should maybe talk to yourself, because other than that I think you're shit outta luck.
I'm not saying that one should overlack that fact, but I'm waiting for the opinion of people who have enough braincells to play the game and review it on its own merits. Is it fun to play or not, and not just shit on it because of the controversy. It is like going to metacritic and give a 1/10 rating automatically, regardless of the quality of the game, just because you don't like the company.I don't have time to play it right now, but I'm interested in the opinion of someone who actually plays the game and rates it on its own merit, instead of listing what it could have been.
You mean someone who can overlook the fact that Double Fine fucked over even more people? You should maybe talk to yourself, because other than that I think you're shit outta luck.
I bought it while in early access. I will play it after I finished Dreamfall and Dreamfall Chapters.Then how about you buy it and review it for the codex J_C?
How about merging the 2 threads?
I know. But I welcome their free gift. The 2 games together worth the 20 bucks I paid for Spacebase.A free hack&slash has nothing to do with the quality of the game at hand. Don't let the aftertaste of Doritos™ cloud your judgement.
I know. But I welcome their free gift. The 2 games together worth the 20 bucks I paid for Spacebase.A free hack&slash has nothing to do with the quality of the game at hand. Don't let the aftertaste of Doritos™ cloud your judgement.