I was beelining for Olm Conclave (a nice mage + several useful shooters in a package), only to notice, upon reaching Con4, that this spell needs to be cast in a fucking caveSince everybody's dead and capital lost, switching to AI. Well done, Dawg. Although, you should have gone for Enchantment instead of Conjuration, coz Sentinels and Living Mercury are fucking best, while Penumbrals are just meh-tier. Shard Guards are suitable for pwning Oceania (actually, anything is suitable for that), but they won't be so effective against Vanheim.
Sentinels are extremely overrated for some reason. They drain your mage turns to give you meat shields who still die when encountered with something hard-hitting and need numbers to make any difference.
Going conjuration is usually much better. You get Magma Children, Earth Elementals, and Penumbrals or Shard Wights which means you actually have some hitting capacity instead of totally 1-dimensional army that relies on enemies fatiguing out. Also gets you Earthpower, then you can go for Alteration or Evocation to get proper mileage of your mages in battle. Or Conj-5 for battle-summon E Elementals.
Rushing for a summon that you don't have the gems to cast is pure idiocy.
More like, that's why you don't rush for LM. It just rules out that goal as pointless. Though Conjuration-3 first is still mostly superior to anything else you could do, too.
Conj-3 gives you the ability to push all your gems into superb summons, without any sitesearching needed. And gives you a vital battlefield spell, though you can really only utilize it a moment later when you reach Earth Meld, for example. Compare to going Ench - when you reach ench-3 you could have 10 Sentinels compared to 5 E Elementals and 25 Magma Children... while spending more gems (and for worse units outside a double major bless - and even with a bless you can just use Shard Guards for a somewhat Sentinel-like unit, while the Conj summons give you new tools to play with). And you can cast Strength of Giants with a gem. Which one gives the more formidable rush? Then if you continue to Ench-4 with LMs in mind, you gotta sitesearch which slows your momentum massively. You still have no combat spells to speak of, when a guy who went conj-3 -> alt-2 can cast Earth Meld with Epower.
Only reason to go for Ench early is to rush Sentinels, and that's a trap option that sucks your design points and mage turns.
Absolutely not. You don't know what you're talking about. Sentinels may be better if someone sends low-strength units to fight deep in your dominion... But how likely is that.... And 10 Sentinels are still better than 25 M.Children and 5 Elementals, if you play at least E4N9, not mentioning E9N9.
Absolutely not. You don't know what you're talking about. Sentinels may be better if someone sends low-strength units to fight deep in your dominion... But how likely is that.... And 10 Sentinels are still better than 25 M.Children and 5 Elementals, if you play at least E4N9, not mentioning E9N9.
Magma Children and Elementals are fantastic summons, and compliment your recruitables much better than meatshield sentinels - you already have meatshields but no damage dealers. Have you actually ever tried them?
Are you talking about Shard Guards? They are capital-only, which makes them less valuable as the game progresses.you already have meatshields but no damage dealers
It's simple enough to not make Elementals when facing giants, that should be obvious.
And remember the EEs benefit from the Golem Cult dominion.
Magma Children kill everything without fire resist pretty much
If not these two, do tell what will be the major damage-dealing factor in an MA Agartha army during the second year? Shard Guards with their 2 att-11 attacks per square?
This is underwater? Because I'm not sure what a shard guard is or why it's impressive, at least from my Dom2 background, other than the part where you got wiped and none of them died, but I didn't see anything that I recognized as impressive, again, from my Dom2 background. I can see why it might be kind of a pain, though. Fighting hordes underwater is a bit more cumbersome because you can't simply nuke 'em. What's impressive about Shard Guards? Are they immune to lightning? Fire?That's just one group of shard guards, finishing off what's left of me. And SOMEWHERE out there are stacks of national summons. But meh. If Ulm didn't hire like a 100+ black halberds by now, Agartha can just faceroll over all Thrones and finish the game in like 12-14 turns.
This is underwater? Because I'm not sure what a shard guard is or why it's impressive, at least from my Dom2 background, other than the part where you got wiped and none of them died, but I didn't see anything that I recognized as impressive, again, from my Dom2 background. I can see why it might be kind of a pain, though. Fighting hordes underwater is a bit more cumbersome because you can't simply nuke 'em. What's impressive about Shard Guards? Are they immune to lightning? Fire?That's just one group of shard guards, finishing off what's left of me. And SOMEWHERE out there are stacks of national summons. But meh. If Ulm didn't hire like a 100+ black halberds by now, Agartha can just faceroll over all Thrones and finish the game in like 12-14 turns.
Bullshit. How do you expect anyone to take you seriously when you pull stuff like this from your ass?Flying units cannot be trampled as well.
Chaff, elites, whatever gets thwrown at you dies fast against them. They die too but they cost almost nothing. They'd eat up your beloved Sentinels for cost, that's for sure.Magma Children kill everything without fire resist pretty much
You mean PD or other chaff? You can't possibly outnumber any other type of chaff with magma children. So, they are meat killing other meat until getting 1-2 hits and then instadeath. The difference is in quantity and cost, Magma Children are not looking pretty on that front. Not to mention how one-sided and easy to counter they are. Why do we even discuss them?
If not these two, do tell what will be the major damage-dealing factor in an MA Agartha army during the second year? Shard Guards with their 2 att-11 attacks per square?
You should just ask yourself - are you actually good enough at this game to be making such confident statements, or are you someone who messes around with Sirens without testing them at all?
You're free to play as badly as you like, sure. Suit yourself newfags.
I do not like the forces geting close to my borders,