thesheeep
Arcane
The controls in Gothic games have always been clunky, as in there is little to no fluidity to them, but I really wouldn't call them bad. That's reserved for other titles...
Dungeon Crawler's/Metroidvania's is the more correct term as exploration is their focus and not the combat (although this changed with Bloodborne)
I dispute this notion. Dark Souls only rewards combat. It doesn't have any exploration focused power ups and and even items are mostly either dropped by enemies or bought with the currency you get from combat.
I disagree. Try leveling up your weapon skill, and you'll see it's as fluid as a proper Action-RPGs should have been, where level 1 weapon skill your character can't even hold the weapon properly, and then fast forward to max level weapon skill he swing it like a master swordman.The controls in Gothic games have always been clunky, as in there is little to no fluidity to them,
Dude.... I love the game(s), but let's get back to reality for a moment.I disagree. Try leveling up your weapon skill, and you'll see it's as fluid as a proper Action-RPGs should have been, where level 1 weapon skill your character can't even hold the weapon properly, and then fast forward to max level weapon skill he swing it like a master swordman.The controls in Gothic games have always been clunky, as in there is little to no fluidity to them,
If you mean other controls like movement and interaction with object, if you know what button does what it's as fluid as your hand-coordination could allow.
I didn't play any of the AC games, but from what I saw from my brothers playing AC3 and Black Flag, considering they aren't even RPGs, is it even proper comparison?Dude.... I love the game(s), but let's get back to reality for a moment.
Gothic = clunky combat
Assassins Creed = fluid combat
Fluidity comes from animations, from how the actors interact with each other. In Gothic games (and their spiritual successors), animations have always been stiff, suddenly interrupted by actions, jumping instantly between animation states, etc.
Due to all of that stiffness, fluid controls aren't even possible in theory.
Do I even need to remind you of boars?
Gothic is an RPG. Assassin's Creed is a glorified beat'em up. It's a very misguided comparison.
Does Gothic have bad controls?
As others have said, their genre is irrelevant for talking about their controls. As long as two games feature real-time combat with action-controls, their controls can be compared.Gothic is an RPG. Assassin's Creed is a glorified beat'em up. It's a very misguided comparison.
I agree.Assassin's creed has a horrible combat system. If you call Gothic clunky, I like clunky combat.
Now that you mention itGothic is an RPG. Assassin's Creed is a glorified beat'em up. It's a very misguided comparison.
Would be fine comparison because the conversation is about controls specifically, except that I don't even think Assassin's Creed has better controls. In fact, fighting shitty controls is the only source of challenge in AC games. Yes, the control scheme is more conventional than that of Gothic but at the same time Gothic doesn't make your character do things you didn't want him to, while AC games do it constantly. I've lost count how many times I climbed up the wall and was left hanging there like retard for several seconds when I was merely trying to turn a corner while chasing some asshole. I would rather have to press more buttons for one action than have multiple actions tied to same fucking button and have it constantly fuck me over.
Gothic is an RPG
I have no idea what Gothic you playedGothic is an Action rpg. Your stats literally don't matter at all
All Piranha Bytes games do. They all feel janky, wonky and uncalibrated.