Mastermind
Cognito Elite Material
- Joined
- Apr 15, 2010
- Messages
- 21,144
I love tight open world RPGs that are designed with no quest markers. Ideally, we’d live in a universe where CRPG studios try to emulate Piranha Bytes’ design philosophy on this stuff. Unfortunately, those games sell just enough copies to keep the doors open and line up the next project (probably more because of the difficulty curve, the eurojank and the lack of marketing than a lack of quest compass/markers, but it’s hard to convince the money guys to emulate something niche).
Souls is hard and doesn't have this problem. The problem with Piranha Bytes design philosophy with regards to combat is "hard to play hard to master" IE: the most retarded way to do it. Souls PC port was first released it had shitty awkward controls that were widely considered unplayable with kb+mouse and they got panned. Games like gothic feel like shit to play even though they were made for the PC.