set
Cipher
- Joined
- Oct 21, 2013
- Messages
- 940
Not really upset, just trying to make a point about the virtues of fast travel. I actually think it is a really great game. Haste potions is a good idea, I will look into that tomorrow.
It's faulty design if travelling is not fun. Simple as that. Instant teleportation at no cost is game-breaking for something like Skyrim. The game would be a lot better paced if, instead of being able to teleport anywhere whenever you want, you slowly accumulated better means of travel.
Foot -- Free, slowest - level 1-*
Wagon/Taxi -- Cheap, limited locations, still not that fast - level 1-*
Horse - Initial investment, still not that fast - level 20-* usually
Dragon Mount/Air vehicle - Story element, still not instant - level 40-*
Teleportation/Waygate - Story element, instant, limited locations - level 60-*
Pure teleportation - Mages only? Costs mana. Has a cooldown. 80-*
A system like this makes more sense. And if you did air vehicle/dragon mount right, you could let players explore while they are travelling (Oh look down there! That looks interesting, let's go check it out!). The whole point of the journey is not the destination, it's the journey itself. Fast travel removes the journey from the adventure and defeats the purpose of playing a fucking sandbox. Jesus christ, it's retarded fast travel is now "standard" for sandbox games.
Make moving fun at the very least. Let non-mages gain high agility or something, lots of haste buffs to break up the tedium. There are lots of ways to do it, but Bethesda took the worst way out.