sser
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,866,706
ME2 wasn't particularly fun. It had that awful mix of cover-shooting and regenerating health... and it didn't really let you have any options with weapons... all the upgrades were passive... and the active skills were almost entirely unnecessary. They could not have made the game more simple or formulaic. I'm not even sure how I finished it; I think I just sat down at one point, made a team of the purest shooters and ground my way through only for my efforts to be rewarded with fighting a giant fucking terminator with Kelly's DNA flowing through it.
I enjoyed ME1 too, but not really for the characters. I just liked the idea of an RPG in space and there are a few interesting storylines going on that, quite frankly, make the Lovecraftian Reapers more banal than they already are. Also the combat could actually be difficult and the active skills were actually useful.
Both games still fail a lot in delivery, though. There's a lot of interesting background information to the stories, but they are literally never expanded upon. It's always this strange, hollow approach to issues that are initially presented as very serious. Problems of genocide, warfare, annihilation, etc., are all dealt with by characters basically either going, "Okay" or "Hmph." The only character I can recall being remotely responsive to serious issues was the Krogan in the first game when you got to the cloning facility. The choice between Kaidan and Ashely that followed I could not care less and chose entirely based on which member I felt was more of a statistical asset to my teams. I felt bad when the Krogan got put down because he seemed pretty sincere and realistic. Those other two, like basically every single character in these games, were more or less overly righteous assholes. Even Jack turned out to be an overly righteous asshole in ME2. That's how stupid almost all these characters are. They took the most "hard" character and put a dress on her, more or less. It's like the ending to The Breakfast Club where the outcast character conforms to society. Fuck that shit.
I enjoyed ME1 too, but not really for the characters. I just liked the idea of an RPG in space and there are a few interesting storylines going on that, quite frankly, make the Lovecraftian Reapers more banal than they already are. Also the combat could actually be difficult and the active skills were actually useful.
Both games still fail a lot in delivery, though. There's a lot of interesting background information to the stories, but they are literally never expanded upon. It's always this strange, hollow approach to issues that are initially presented as very serious. Problems of genocide, warfare, annihilation, etc., are all dealt with by characters basically either going, "Okay" or "Hmph." The only character I can recall being remotely responsive to serious issues was the Krogan in the first game when you got to the cloning facility. The choice between Kaidan and Ashely that followed I could not care less and chose entirely based on which member I felt was more of a statistical asset to my teams. I felt bad when the Krogan got put down because he seemed pretty sincere and realistic. Those other two, like basically every single character in these games, were more or less overly righteous assholes. Even Jack turned out to be an overly righteous asshole in ME2. That's how stupid almost all these characters are. They took the most "hard" character and put a dress on her, more or less. It's like the ending to The Breakfast Club where the outcast character conforms to society. Fuck that shit.