Zarniwoop
TESTOSTERONIC As Fuck™
- Joined
- Nov 29, 2010
- Messages
- 18,729
Both were 3rd person shooters with some RPG-flavour, but the first one definitely had a better story, and the combat sucked less. What the hell is up with suddenly retconning ammo and fuel into the ME universe?
The second game had a completely retarded premise from the start, and the supposed "integration" with choices from the first game was broken as shit. In fact the whole continuity of the story is screwed up. In ME2 everyone acts like the whole epic struggle-to-save-all-life-ever thing never even happened, like Shepard's imagining it all.
I liked the Mako and the exploration missions. Yes they were samey and repetitive sometimes but a million times better than the crapass planet scanning in ME2. Not to mention in ME2 you get the feeling that the whole thing is built around the biofag romance encounters, like it's more a Japanese dating game, if I'm making sense. The loactions in ME1 were also much better, and seemed more "alive", although still pretty empty. Bu in ME2 you just walk through miles and miles of empty corridors or walkways to give the illusion of big maps going on.
ME1>ME2. Although ME2's opening sequence was pretty fun.
The second game had a completely retarded premise from the start, and the supposed "integration" with choices from the first game was broken as shit. In fact the whole continuity of the story is screwed up. In ME2 everyone acts like the whole epic struggle-to-save-all-life-ever thing never even happened, like Shepard's imagining it all.
I liked the Mako and the exploration missions. Yes they were samey and repetitive sometimes but a million times better than the crapass planet scanning in ME2. Not to mention in ME2 you get the feeling that the whole thing is built around the biofag romance encounters, like it's more a Japanese dating game, if I'm making sense. The loactions in ME1 were also much better, and seemed more "alive", although still pretty empty. Bu in ME2 you just walk through miles and miles of empty corridors or walkways to give the illusion of big maps going on.
ME1>ME2. Although ME2's opening sequence was pretty fun.