Make good AI for 4x micromanagement and it'd be a good backdrop for a sandboxxy RPG. Take a revamped MOO2 and have several AI's battling for Orion in the background, while yourself, a struggling privateer, explores the galactic neighborhood and does quests. The "simulation" running in the background would allow for dynamic wars and events to spice up the universe. The quests and character stats would help to balance the randomness of what hapens in the univers.
Why do I bring this up? Because adventure/rpg space games always seem to be static in nature. The wars, if there're any, are scripted or preplanned somehow. Nothing much happens which surprises you, at least, once the plot is done. It's not that interesting things can't emerge from AI's or non-scripted processes, but that game creators don't usually allow it or pursue it.
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