Serus
Arcane
First of all i don't hate AoD,it is not for me and i get it why people enjoy it.If you enjoy it then more power to you.In Arcanum you could reach the last level before entering the second half.There is bunch of encounters and a lot of quest.Also both the Fallout and Arcanum let you pass all the checks if you are an experienced rpg player.As off realism....well in real live you don't send a level one character that couldn't beat bunch of hobos with sticks on worlds domination quest.You send a highly skilled professional with a multitude of skills.And yes in arcanum you could good in combat without having a single point in combat skills,you could be support mage with a lot of companions or you could be a summoner.If you like that much gated content the you must love Tyranny.Because in Arcanum and Fallout if you didn't pump points into combat stats you were successful at fighting? Oh, they were all combat stats for the most part. Your example of how it wasn't free articulates what the game allows you more options to progress through the game than most do. How successful would you be going up against a group of professional soldiers? Not very I am guessing. So you are knocking a game for being realistic and allowing non-combats a way to progress as well as combatants.
I despise games that allow you to be a master of all trades, and the only way to be OP in either game and be a master of all is by gaming the system and summoning monsters non stop at certain points like the missing guy's workshop with the never ending portal, or by doing the content. By the time you are OP in either game you are way deep in it with little content left. In FO both games have time limits so you can't fuck around getting travel events ad nauseam and beat the game.
And those skills checks you are whining about are what gave both FOs and Arcanum such high replay values. Different builds to do different things. People whine about the combat in AoD but it wasn't bad. There were only a couple battles I had to restart a couple times. Other than that the don't be stupid rule won the day. That is the key to success in life in general - don't be stupid. Think, plan, execute, adapt, repeat. I was able to successfully play through with a combat heavy character with thief skills and a combat heavy character with the scholar/archeologist type skills and yet another with some blacksmith skills. I never played through as a pure fighter, and all tried different weapon combos (or single weapon). All approached combat differently so I could pass different skill checks.
Good then that nobody sends you on "word domination quest"at level 1 in AOD so why did you mention it ? To prove that you haven't played the game you talk about ?in real live you don't send a level one character that couldn't beat bunch of hobos with sticks on worlds domination quest
LOL ? No, you still have to put enough skill points in the skill that is checked. No magical "good rpg player" (what does it even mean ? The only crpg that are in any way difficult are either very old or very heavily combat-focused, usually both) skills will make it happen. Exactly as in AoD. And if you claim that you can pass all checks in one play trough with one char in Fallouts/Arcanum by min/maxing - then how is it a sign of good design ???Fallout and Arcanum let you pass all the checks if you are an experienced rpg player.
You can be more than one thing in AoD, hybrids are a thing for a reason. Also as a pure fighter you can still have enough points to develop some non-combat skills, i know, i did it in my first and only full game of AoD.
As in you know, a crpg. Like AoD, or Fallout. In other news: water is wet and Sun is hot.There is bunch of encounters and a lot of quest
AoD does not have companions - so logically you must be able to do everything on your own obviously.And yes in arcanum you could good in combat without having a single point in combat skills,you could be
support mage with a lot of companions
Considering all the above, i doubt it.and i get it why people enjoy it.
If you like to be able to do everything in one play why are you here ? Codex was always very vocal about real choices & consequences and their importance in crpg design. Maybe a different community would suit your tastes better ?If you like that much gated content the you must love Tyranny
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