Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
http://www.homelanfed.com/index.php?id=23198
HomeLAN - What section of the D&D universe will this game take place in?
Ed Del Castillo - The game will take place in the new D&D world of Eberron. Eberron will be released in the summer of this year, and it should bring a whole new gaming experience to D&D players. It felt like a natural fit to do it in that world and Wizards of the Coast agreed. They carved out a piece of the world that we could work with and we've been collaborating ever since.
HomeLAN - What can you tell us about the storyline and single player campaign for the game?
Ed Del Castillo - We're working with a famous writer to bring a really interesting story and characters to the game. There will be a level of story and character development as yet unseen in RTS's!
HomeLAN - What playable sides will be in the D&D RTS game and how do they differ from each other?
Ed Del Castillo - At this point we're only talking about 2 of the 4 sides in the game... the Order of the Silver Flame and the Umbragen. The Order is a conglomeration of Dwarves, Humans, and a race new to Eberron, the Warforged. Definitely the most familiar of the sides, we wanted at least one side that the player could get into and feel good about very quickly. The Umbragen is a whole other animal. They are a race of Shadow Elves who have returned to lay claim to their birthright. They all have very specialized powers and each of them has a transformation they can undergo to become a different unit giving rise to all sorts of new strategy.
HomeLAN - What are some of your favorite units in the game?
Ed Del Castillo - It's a bit too early to tell at the moment, but so far I'm really into the Umbragen Dread Knight and the Blood Reaver. They both have some really cool powers and the Dread Knight has a unique way of moving which is really eerie.
HomeLAN - What will some of the locations and settings be like?
Ed Del Castillo - We have all sorts of settings... Steamy Jungles, Swampy Marshes, Snowy Mountains, and lots of Underground stuff including being able to go into "dungeons" and buildings! Painstaking care is being taken on the environments so that you'll get the feeling of being in a very D&D place while playing an RTS.
HomeLAN - What other unique gameplay elements will this D&D RTS game have?
Ed Del Castillo - 1. The City System - A whole new system for base building will be implemented which will give the player loads more stuff to do with his town and tons of new strategy.
2. The Underground - We're introducing a totally new underground layer which will allow players to fight on 2 levels at once. There will be cool stuff that the player can only do on the surface and other cool stuff for him to do in the underground.
3. Squads - Players will be able to form squads around a leader or some support units. The benefit is that squads are immune to focus fire which is a debilitating part of most RTS's. This should allow for increased life expectancy in heroes and support units of all kinds.
4. The Hero System - In most RTS's the heroes stay the same from the time you buy them to the time they die. Sure they get more powerful, but you use them the same way throughout. Heroes in our game can change and become different during gameplay. So, a paladin and train into a Priest which will convert them into a support unit, or a Warrior which will convert them into a front line unit.