Also, I can't shake the feeling that the coop netcode in the EE is way worse than in the base gaem.
Yes, in an FPS game.Toggling walk/run is just as basic as WASD in your FPS game.
Well, you are the only one complaining. If you are going a short distance, you will be there in a moment, no matter whether you walk or run, and for a long distance your characters will spend almost entire time running so you'll get there almost as fast as if you'd be running.If you can't/don't implement that it's shitty design, because i don't care about watching my guys walk leisurely around map to see how ''natural'' it is. I only care about getting from point A to point B, especially in the top-down game, where sight seeing isn't even a thing.
You just have to download all of the patches manually.is the GOG version far behind in patches compared to the Steam version?
is the GOG version far behind in patches compared to the Steam version?
Shouldn't be. It's version 2.0.104.737 on GOG right now.is the GOG version far behind in patches compared to the Steam version?
Seems there's a new patch up on GOG today.Shouldn't be. It's version 2.0.104.737 on GOG right now.is the GOG version far behind in patches compared to the Steam version?
Seems there's a new patch up on GOG today.
Swen' GDC 2015 talk is now also on Youtube:
regarding Dragon Commander / modding support
Ah. I never managed to finish the original game and tabled my playthrough when the EE came out. I might have to revisit it.^ It was nerfed to hell and back in the EE. It used to be much tougher in the base game.