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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,487
:(

Any examples of his SJWism?

He's a game journo? Most public-facing individuals in the gaming industry are at least superficially SJW, anyway. That's how it works. It's basically a protection racket--either you tow the line or you get targeted.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
I recall him being one of the few big game site reviewers who actually somewhat cared about non-popamole RPGs, so that's something.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,487
I mean, we have monocled gentlemen who appreciate fine RPGs on this very site who are also neo-nazis. That's not so surprising. The forces of Incline and Decline pay no heed to political beliefs.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,074
Pathfinder: Wrath
Percentages don't work that way. If I ask "what is the chance a pigeon will fly through the window in the next 3 seconds?" the answer won't be 50% (either it will or it won't), because there is a million other things a pigeon can do besides flying through my window. Same with the release date, there are a million other factors.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
The funniest thing about chances is that the chance some smartass won't get your joke and come explaining things is always 100%, no matter how obvious (or in this case - tired) the joke is.
 
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pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,101
I wonder, if this turns out to be the real Ultima VII killer, how Swen will feel afterwards.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Collaboration with Whalenought and Jaesun incoming.

And PAX Dev/West: http://dev.paxsite.com/schedule/panel/making-narrative-work-in-a-multiplayer-crpg

Making Narrative Work in a Multiplayer CRPG

SPEAKERS:Swen Vincke

How do you make a CRPG where you give players plenty of freedom while still letting them experience a powerful narrative, and where you let them play with or against each other? And how do you ensure it feels great in single player? Comes with plenty of real examples from Divinity: Original Sin 2.

GRAND II THU 9/1 10:30AM - 11:30AM
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,074
Pathfinder: Wrath
I wonder if developers who read these forums take the criticisms seriously or are just like "Ah, *those* guys; they always hate on everything, so who cares?".
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Collaboration with Whalenought and Jaesun incoming.

And PAX Dev/West: http://dev.paxsite.com/schedule/panel/making-narrative-work-in-a-multiplayer-crpg

Making Narrative Work in a Multiplayer CRPG

SPEAKERS:Swen Vincke

How do you make a CRPG where you give players plenty of freedom while still letting them experience a powerful narrative, and where you let them play with or against each other? And how do you ensure it feels great in single player? Comes with plenty of real examples from Divinity: Original Sin 2.

GRAND II THU 9/1 10:30AM - 11:30AM
Sounds like Native Advertising...

I'm in.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
I wonder if developers who read these forums take the criticisms seriously or are just like "Ah, *those* guys; they always hate on everything, so who cares?".

Any dev who's been around for awhile has learned to separate bullshit from useful criticism.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
I wonder if developers who read these forums take the criticisms seriously or are just like "Ah, *those* guys; they always hate on everything, so who cares?".

Any dev who's been around for awhile has learned to separate bullshit from useful criticism.

David Gaider and the entirety of Bethesda prove otherwise.

When every game you churn out sells millions of copies, it's probably sensible to think you're dong what fans want.

Bethesda fans like bad games.
 

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