Just got Divine Divinity a few weeks ago after having passed on it countless times due to all the Diablo comparisons and I have to say I am pleasantly surprised.
While it starts off a little Diabloesque and I was beginning to wonder if a strict dungeon crawling experience was all it had to offer it eventually blossomed into this cool RPG with one of the most convincing game worlds I've ever played in.
It's commendable what Larian Studios pulled off: one gigantic and cohesive play area with no loading or noticable area transitions (unless you enter a dungeon or cave).
Also very immersive with the wildlife running around (you can kill boars, chickens, rabbits for food!) and the large amounts of NPCs in one spot. It really gives the impression that there IS a military conflict with the huge amounts of soldier NPCs.
You can't just walk into someone's house and take their belongings, the NPCs take notice and comment or act appropriately. It's little things like these that can make a big difference in an RPG.
The game also seems non-linear as far as I can tell - I got stuck in the large (very large) dungeon the game starts with and thought I was doomed to restart the game and figure out what I did wrong - perhaps not building an uber enough character or picking the right class. But I left the first town and realized I could wander around freely and even move the plot along a bit. In addition there seem to be a lot of varied quests (so far) and none of them out of place or context, the dialogue is good (sprinkling of humor is a nice touch) and the character building system is very flexible (although "class" means very little).
Now none of these are revolutionary concepts but so many games add one or two of these "features" and drop the ball on the rest but this seems to be a well designed game with the world feeling very natural and dynamic.
To top it off the sound effects are very well done, the soundtrack is first rate and the graphics look stunning as far as 2D goes (so much detail).
I still have quite a bit to go before I finish the game so my opinion can change but so far this seems to be excellent, surprised it isn't held in higher esteem.
While it starts off a little Diabloesque and I was beginning to wonder if a strict dungeon crawling experience was all it had to offer it eventually blossomed into this cool RPG with one of the most convincing game worlds I've ever played in.
It's commendable what Larian Studios pulled off: one gigantic and cohesive play area with no loading or noticable area transitions (unless you enter a dungeon or cave).
Also very immersive with the wildlife running around (you can kill boars, chickens, rabbits for food!) and the large amounts of NPCs in one spot. It really gives the impression that there IS a military conflict with the huge amounts of soldier NPCs.
You can't just walk into someone's house and take their belongings, the NPCs take notice and comment or act appropriately. It's little things like these that can make a big difference in an RPG.
The game also seems non-linear as far as I can tell - I got stuck in the large (very large) dungeon the game starts with and thought I was doomed to restart the game and figure out what I did wrong - perhaps not building an uber enough character or picking the right class. But I left the first town and realized I could wander around freely and even move the plot along a bit. In addition there seem to be a lot of varied quests (so far) and none of them out of place or context, the dialogue is good (sprinkling of humor is a nice touch) and the character building system is very flexible (although "class" means very little).
Now none of these are revolutionary concepts but so many games add one or two of these "features" and drop the ball on the rest but this seems to be a well designed game with the world feeling very natural and dynamic.
To top it off the sound effects are very well done, the soundtrack is first rate and the graphics look stunning as far as 2D goes (so much detail).
I still have quite a bit to go before I finish the game so my opinion can change but so far this seems to be excellent, surprised it isn't held in higher esteem.