Robotigan
Learned
- Joined
- Jan 18, 2022
- Messages
- 397
Stumbled upon an interesting reddit thread. It aligned with some thoughts I've had about Eastern European RPGs for a while. Namely Eastern European RPGs place special emphasis on the storytelling especially 'grimdark' storytelling. They also appreciate brutal or punishing design; there are wrong choices and you will pay dearly for making them. But it also touched something that could be construed as a drawback: there doesn't seem to be as much interest in the game systems themselves. And I must admit I have noticed that most Eastern European RPGs tend to be weaker when it comes to raw game design. They often feel clunky to play, the UI can feel messy and unintuitive, and subtle design cues like signposting seem absent.