My bad, I gave you wrong info.Morning, guys.
Here´s METRIC in a nutshell: The level of your stat, say INTELLECT, will be the cap for your skills. If you have an INT of 3, you can then assign up to three points in Visual Calculus or Conceptualization or another INTELLECT skill. You can also have no points in any given skill. I guess that would be the equivalent of "untrained" or something of the like. So if you have zero points in Vis-Calc - you won´t be able to use that skill. If you want to be a super duper brainiac type character - you better max out your INT up to 6 so you can put so many points in the INT skills either when you´re creating the character (you´re going to miss out on those other skills) or as you level up (like a normal person).
Now I'm a bit more confused :D
So, the article I linked is a bit outdated?
Because I understood the statement
"In the beginning the amount of points you have in a Skill is equal to it’s parent Attribute."
as: I start a game with Intellect of 6 (parent attribute) and have 6 points in Visual Calculus because of that. Should it instead be
"In the beginning the MAXIMUM amount of points you COULD have in a Skill is equal to it’s parent Attribute."
?
If that's so, then I got it![]()
![shitposting :shitposting: :shitposting:](/forums/smiles/shitposting.gif)
The rolls are affected by STAT + SKILL. So you can use the skill, and even succeed with high enough INT but the more difficult rolls will be highly unlikely.
I´ll run it again from the beginning: If you have an INT of 3, you have the skill cap at 3 - BUT - it is as if you have a natural ability (of 3 points) in the skill. You can add up to three points to that skill (effectively giving you a bonus of 3+3=6 for a roll).
Now, with a starting Physique of 4 I coud put 2 points in Half Light and 2 points in other of 5 Physique-related skills, right?
With a Physique of 4 you could put 4 points into Half Light and 4 points into Shivers - if you had so many points.
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