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Disciples III Q&A at Strategy Core

Shagnak

Shagadelic
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Sep 6, 2003
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Arse of the world, New Zealand
<strong>[ Interview ]</strong>

<p><a href="http://www.strategycore.co.uk" target="_blank">Strategycore</a> have posted a <a href="http://www.strategycore.co.uk/e3/pg/07disciples3" target="_blank">short Q&A</a> they had with <a href="http://www.akella.com/en/" target="_blank">Akella</a> at E3 2007 about the upcoming <a href="http://disciples3.ru/" target="_blank">Disciples III</a> . </p><p>One item of interest is an apparent change from the stationary turn-based combat of Disciples II:</p><blockquote><strong><span class="intme">SC: How will city sieges play out?</span></strong>
</blockquote> <blockquote><span class="intthem">There is now a more dynamic battle system where <u>units can actually move on the battle screen</u>. There will be fortifications on the map and you will be able to block passages for your heavy troops. There will be certain objectives to be completed on those maps. It might also be several stages for a city siege, so you siege the city, break in and fight within the walls.</span></blockquote><blockquote> </blockquote><blockquote><a href="http://www.tacticularcancer.com/gallery.php?dir=Disciples%203&file=D3_1.jpg" target="_blank"><img src="http://www.tacticularcancer.com/screenshots/Disciples%203/thumbs/D3_1_thumb.jpg" alt="disciples screenshot" width="200" height="153" align="absmiddle" /></a>
</blockquote>Read more <a href="http://www.strategycore.co.uk/e3/pg/07disciples3" target="_blank">here</a> .<p>Spotted @ <a href="http://www.strategycore.co.uk/">StrategyCore</a></p>
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
I don't think so.

From last year's joint interview (we did it with StrategyCore):

You've mentioned the use of a timer-based system in combat, even in singe-player. Why did you implement this and how will it work? How does initiative fit into this?

(Editors note: The timer-based system was just a misunderstanding. Disciples III will use a normal turn-based system with initiative, somewhat similar to the Heroes 5 system) Yeah, it's a turn-based system where initiative is the parameter that determines the order.

Hopefully that hasn't changed.
 

Greatatlantic

Erudite
Joined
Feb 21, 2005
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1,683
Location
The Heart of It All
Man, I have to try this franchise. Gametap has Disciples I and II and a bunch of expansions, I think. Anyone have any advice on approaching the games?
 

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