DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
You would choose to play nice with the pimp too, if he bought your child and raped it.
No, I'd get a shotgun and blow his fucking head off.
You would choose to play nice with the pimp too, if he bought your child and raped it.
You would choose to play nice with the pimp too, if he bought your child and raped it.
No, I'd get a shotgun and blow his fucking head off.
Can Obsidian engineer a bankruptcy of Zenimax and take its child back?
Can Obsidian engineer a bankruptcy of Zenimax and take its child back?
Now that's a Kickstarter I could get behind.
I think this metaphor has become stretched far beyond its usefulness.
See, the thing is that if they choose to "leave the industry", AKA reducing the company to the five owners and maybe one or two programers and go mobile, they would have to fire 100 people. They don't want to do that.Was KSer an option in that era?
Irrelevant. The people at Obsidian, on a glance, seem like decent people. Their upper management should not be putting them through such crap out of desperation. Such desperation only encourages the bad behavior of big publishers. If it's that bad they shouldn't give in to such demands and either explore other avenues or get out of the industry.
See, the thing is that if they choose to "leave the industry", AKA reducing the company to the five owners and maybe one or two programers and go mobile, they would have to fire 100 people. They don't want to do that.Was KSer an option in that era?
Irrelevant. The people at Obsidian, on a glance, seem like decent people. Their upper management should not be putting them through such crap out of desperation. Such desperation only encourages the bad behavior of big publishers. If it's that bad they shouldn't give in to such demands and either explore other avenues or get out of the industry.
And did you listen to the last Feargy's talk in that Russian panel? They will move away from the AAA console market (not completely, but they don't want to be depended on it any more). So they will focus more on F2P,
mobile, developing parts of other games like they do with that MMO, and kickstarter projects.
Beyond KS, the other ones aren't a significant incline for us, even if they make sense from a buisness perspective.
I think this is "true" due to the rarity of engines that support Ruleset X or just a flexible, designer-centric interface for implementing them a la Onyx. Or ask Dgaider, whose opinions may have changed, but was famously quoted here as implying flexible, C&C gameplay requires him to branch his entire script for every "real" choice.The lesson is: good RPGs cost too much to make.
Good RPGs do not cost too much too make.
Larp action-adventure simulatorors and action RPGs of AAA scope cost too much to make for middle or lower indie devs.
Since they rely on superficial things the most.
But that doesnt have anything to do with good RPGs.
No, i was replying to you Infinitron , you deleted your post.
I believe it was something close to
"Ohh but KotC doesn't have CnC and branching"
Good RPGs do not cost too much too make.
Larp action-adventure simulatorors and action RPGs of AAA scope cost too much to make for middle or lower indie devs.
Since they rely on superficial things the most.
But that doesnt have anything to do with good RPGs.
Yep. Look at KotC. Though Pierre's prosper-esque fits about BotS is another thing...
Sorry Bro, didn't see it.No, i was replying to you Infinitron , you deleted your post.
I believe it was something close to
"Ohh but KotC doesn't have CnC and branching"
Good RPGs do not cost too much too make.
Larp action-adventure simulatorors and action RPGs of AAA scope cost too much to make for middle or lower indie devs.
Since they rely on superficial things the most.
But that doesnt have anything to do with good RPGs.
Yep. Look at KotC. Though Pierre's prosper-esque fits about BotS is another thing...
Look at who I'm ignoring and try to understand what just happened.
Like Obsidian. By Bethesda. Thread over.I think this metaphor has become stretched far beyond its usefulness.
It's an issue of profit forecasts, nothing else.I don't think it's an issue of cost as much as an issue of effort. It's just easier to focus on graphics and presentation than it is to design a reactive world with a branching story.