Sykar
Arcane
Alright, i killed every psibug at the base and newton stil dies trying to leave. Anybody know whats up?
Bug, nothing you can do but give Bret your condolences.
Alright, i killed every psibug at the base and newton stil dies trying to leave. Anybody know whats up?
Pistols finally get the attention they deserved. Thanks a lot for looking into this, Styg.
- Added two new belts that augment chemical pistol attacks
- You can now use High Efficiency Energy Converter to reduce the energy cost of firing energy pistols
- Energy Pistols now have two enchancement slots when crafted
- Plasma pistol damage increased by 25%
- Laser pistol base action point cost changed to 15 (down from 22)
- Laser pistol usage energy cost reduced by 20%
- Increased the damage of chemical pistols by 50% (will be applied retroactively on exisiting items)
- You can now unload chemical pistols
- Cooked Shot special chemical pistol AoE attack with radius of 1
- High-Technicalities increases damage with energy pistols by 7% for each point of intelligence above 5
Pistols finally get the attention they deserved. Thanks a lot for looking into this, Styg.
requesting energo/chemical pistol build from Pope Amole II
I have noticed a trend with these post release patches, i dont think there has been one of them that hasnt nerfed lightly armored builds.
I have to wonder if a 10 agi maxed dodge/evasion + dodge/evasion gear is enough to reach the avoidance cap anymore.
It wasn't nerfed that hard.I don't think I'm going to bother infusing leather for armor anymore, just for tabi boots.
Let's compare an infused pig leather armor made out of 131 infused pig leather (160 super steel fiber and 60 pig leather) and 120 high-density padding to a tactical overcoat made out of 160 quality super steel sheet and 120 regenerative vest.Infused leather was already a highly debatable competitor to regenerative overcoats, even before the nerf.
Yeah, still inane, most threats can already end you in a single round and i imagine this trend will get worse in the expansion. And a new nerf comes with every patch, and a few of those nerfs were actually detrimental to that style of gameplay.I think it was aimed mostly at 200+ infused ancient rathound leathers.
It wasn't nerfed that hard.I don't think I'm going to bother infusing leather for armor anymore, just for tabi boots.
Let's compare an infused pig leather armor made out of 131 infused pig leather (160 super steel fiber and 60 pig leather) and 120 high-density padding to a tactical overcoat made out of 160 quality super steel sheet and 120 regenerative vest.Infused leather was already a highly debatable competitor to regenerative overcoats, even before the nerf.
Personally I think high burst damage is a much bigger threat than prolonged fights, but I guess this depends on the build and playstyle. It's also worth noting that regen vest is susceptible to EMP- not only will it stop giving bonus HP, it will actually lower HP by 35. This is even more important now that greater coil spiders exist.
All in all the nerf isn't as bad as it seems, definitely not bad enough to make infused leather armors useless, infused pig would still be my preferred choice for a good all-around light armor. I think it was aimed mostly at 200+ infused ancient rathound leathers.
or hopper for movement speed(invaluable if sneaking)
or rathound for that sweet crit chance.
list goes on...
It wasn't nerfed that hard.I don't think I'm going to bother infusing leather for armor anymore, just for tabi boots.
Let's compare an infused pig leather armor made out of 131 infused pig leather (160 super steel fiber and 60 pig leather) and 120 high-density padding to a tactical overcoat made out of 160 quality super steel sheet and 120 regenerative vest.Infused leather was already a highly debatable competitor to regenerative overcoats, even before the nerf.
Personally I think high burst damage is a much bigger threat than prolonged fights, but I guess this depends on the build and playstyle. It's also worth noting that regen vest is susceptible to EMP- not only will it stop giving bonus HP, it will actually lower HP by 35. This is even more important now that greater coil spiders exist.
All in all the nerf isn't as bad as it seems, definitely not bad enough to make infused leather armors useless, infused pig would still be my preferred choice for a good all-around light armor. I think it was aimed mostly at 200+ infused ancient rathound leathers.
Super steel sheet sucks and I don't use it. This is my favorite vest that I can make without too much effort using only components I can comfily get from traders without the super steel roulette. It has higher DR and protects from getting instakilled by the rare sniper enemies through the nano plate, and I don't even use the overcoat slot for more resistance since I don't feel like I need it.
The reason I'm not impressed with infused pig leather is that protecting against getting sniped is all it does, you have some large HP pool but no way to restore it on Hard with hypos healing less and having a 12 turn CD.
Why I went for Ancient Rathound leather, before the nerfs, was because I was hoping that a high quality infusion would give me enough resistance throughout long fights in lategame/DC so I wouldn't need any regeneration, but it didn't do that at all, and in fights I very quickly needed to use my health hypos putting them on a 12 turn cooldown, leaving me without any other way to heal during the rest of the fight and still taking heavy damage from average enemies, eventually leading to death if I wasn't at the top of my game. It was pretty poor as a reward after going through 3-4 steel fibers and using the best ancient rathound leather that dropped in the whole run.
As for the EMP enemies, I've had a run in with the fellows and it didn't end well for them, their emp burst is nice but nothing you can't handle with your basic alpha strike. (napalm bomb was used to ignite and scare only one of the greater coil spider, i killed the other two instantly)
Anyway, even if you can somehow find a use case where the armors look and feel roughly the same, my point still stands because given the randomized roulette of super steel and the high costs involved it's just not worth the headache when you know that you always have a regenerative nanocomposite overcoat waiting for you.
or hopper for movement speed(invaluable if sneaking)
or rathound for that sweet crit chance.
list goes on...
I don't play high evasion so those armors are no good, and the game now also limits you from shuffling in and out of light stealth gear whenever you feel like.
I was under the impression that hopper/rathound king armor MS boost didn't stack with boot springs/tabi, that only the higher applied, do they stack additively?