The new music created for Revision is optional. You can switch back to the original score in the options menu. It was composed by a duo including Jerion, who is a big DX fan and was a moderator over on the official forum. It's much more ambient and on the whole more reflective of Michael McCann's work on Human Revolution, trying to incorporate the themes of the first game with the style of the third.
That's really reflective of the project as a whole, I think. Especially after Square Enix got involved, the project seemed to shift toward tying in callbacks to the prequel rather than its originally stated goal of rebuilding the maps to create a new experience. There's only a few maps that are fundamentally different; Hells Kitchen, Paris, and Area 51 come to mind. While those are impressive, most other maps kept the basic structure of the originals intact and focused instead on adding definition and clutter.
Another thing that Revision does is let you seamlessly choose between the Human Renovation, Shifter, and Biomod gameplay mods from in-game. It also comes with the DirectX 10 renderer, the New Vision texture pack and the HDTP object pack pre-installed. So it certainly offers a lot of convenience. Unfortunately if you don't play with any of those gameplay mods then you're out of luck. GMDX and the Deus Ex 2.0 mod/unofficial patch are incompatible. I think one of the reasons that a lot of purists have trouble with Revision is because the developers assumed that Human Renovation was the de facto unofficial patch when in actuality it makes some significant changes to the way stealth works that people jumping in from the vanilla game aren't prepared for.
Revision is worth a try for the amount of effort that the developers put in to it and for the fact that it's free and installs as a separate instance, so you can play the real Deus Ex while it's downloading on Steam. As a mod, though, to me it missed a lot of potential in switching its priorities to form over function.
Colonel? Good to see you again.
<salute> Likewise.
Sure. I'm actually due for another play of Deus Ex soon so trying out GMDX 9 sounds like a good reason to start. I think the last version I played was 5 so I know a lot has been added since then. I'm going to be busy through to next week but send me a pm when you're ready and I'll give it a shot once my schedule clears up.
Also, in other news, I'm not sure if you've ever gotten around to playing FNV on the PC but my latest mod repurposes the detection indicator as a Thief-style light gem. It's not perfect since FNV's stealth is wonky but it at least lets you know what is and isn't a shadow.
That reminds me, getting back to the differences between Deus Ex and VTMB, the former has more content mods. I know VTMB has a few that change the story structure and add quests but there are no overhauls in the same scope as the Nameless Mod, 2027, and Nihilum. Maybe now with ability to build maps from scratch this will change and we'll start to see some stories told in VTMB that take place outside of LA with a different set of characters but as it stands now I have a lot more flexibility in choosing what story and world I want to explore in Deus Ex.