AW8
Arcane
Recently upgraded my computer and finally played this game. I liked it a lot.
I loved the level design. In a lot of areas I saw two routes to get past enemies and took the sneaky one, and when I got over I found the exit of a third route which I'd missed.
Prague is probably my favourite DX hub, it's large, with lots of routes and full of stuff. I spent hours just breaking into houses and searching for secrets and interconnecting passages. When I got the Jump Height and Dash augs I found the many upper story apartments which I had't seen until then, they were a joy to raid.
I loved the new augs, HR was really poor in activated augs. Mechanics-wise, I found the game to be an evolution of its predecessor, everything just felt smoother and wider.
Story-wise, the game is mediocre. They have a solid ground of the aug apartheid and police state to build on, but it never really goes anywhere and the ending comes abruptly. The characters are forgettable and most didn't feel like they had a role in the story.
I hope Eidos Montreal gets to make a third DX game and not only Marvel stuff.
I'm gonna move on to the DLC missions, and then I'm thinking of another playthrough, less completionist this time. At the start of the game I was hurting for supplies and felt vulnerable, but I found that exploring Prague and completing all the missions gave me so much experience and loot that I became overpowered for the latter half of the game. I'm going to focus on combat instead of stealth and take the other choices on my second playthrough. The coppers are gonna get it, we GTA now.
I loved the level design. In a lot of areas I saw two routes to get past enemies and took the sneaky one, and when I got over I found the exit of a third route which I'd missed.
Prague is probably my favourite DX hub, it's large, with lots of routes and full of stuff. I spent hours just breaking into houses and searching for secrets and interconnecting passages. When I got the Jump Height and Dash augs I found the many upper story apartments which I had't seen until then, they were a joy to raid.
I loved the new augs, HR was really poor in activated augs. Mechanics-wise, I found the game to be an evolution of its predecessor, everything just felt smoother and wider.
Story-wise, the game is mediocre. They have a solid ground of the aug apartheid and police state to build on, but it never really goes anywhere and the ending comes abruptly. The characters are forgettable and most didn't feel like they had a role in the story.
Vega felt forced and pointless. Did she even do anything except act as an on-demand cloaked sounding board for Jensen?
Janus is all setup with no payoff. It's hard to care about the Illuminati plotting to take him down when I have no idea what it is.
I don't know what Marchenko's goals were. Which is a bit alarming since he's the last boss of the game. I know he worked for Bob Page, knowingly or not. But I have no clue why he was against ARC and Brown. What would he personally stand to gain from letting the anti-aug regulation go through?
Most of the TF29 guys felt like they were lacking content.
Aria wants to be sent into the field and... that's it.
Chang had about 15% of the screentime of Alex Jacobson or Pritchard and is thus forgetable.
Why did Smiley exist as a character, seeing as he's only used for one mission?
Mac barely appears in the entire game.
At least Delara, the evil psychiatrist, had a mission for you.
Some of the choices felt like they mattered, some didn't. I don't think I would have been able to save Miller if I hadn't prioritized looking into VersaLife. I got Singh re-established undercover but unfortunately I didn't notice any gameplay effect from it. Both Rucker and Vega commented on my pacifist ways which was nice. Rucker dying from poisoning after the speech boss fight with him left a sour taste.
Janus is all setup with no payoff. It's hard to care about the Illuminati plotting to take him down when I have no idea what it is.
I don't know what Marchenko's goals were. Which is a bit alarming since he's the last boss of the game. I know he worked for Bob Page, knowingly or not. But I have no clue why he was against ARC and Brown. What would he personally stand to gain from letting the anti-aug regulation go through?
Most of the TF29 guys felt like they were lacking content.
Aria wants to be sent into the field and... that's it.
Chang had about 15% of the screentime of Alex Jacobson or Pritchard and is thus forgetable.
Why did Smiley exist as a character, seeing as he's only used for one mission?
Mac barely appears in the entire game.
At least Delara, the evil psychiatrist, had a mission for you.
Some of the choices felt like they mattered, some didn't. I don't think I would have been able to save Miller if I hadn't prioritized looking into VersaLife. I got Singh re-established undercover but unfortunately I didn't notice any gameplay effect from it. Both Rucker and Vega commented on my pacifist ways which was nice. Rucker dying from poisoning after the speech boss fight with him left a sour taste.
I hope Eidos Montreal gets to make a third DX game and not only Marvel stuff.
I'm gonna move on to the DLC missions, and then I'm thinking of another playthrough, less completionist this time. At the start of the game I was hurting for supplies and felt vulnerable, but I found that exploring Prague and completing all the missions gave me so much experience and loot that I became overpowered for the latter half of the game. I'm going to focus on combat instead of stealth and take the other choices on my second playthrough. The coppers are gonna get it, we GTA now.