It's especially funny in your headquarters, where jensen just walks around and hacks all his coworkers computers (that probably contain classified stuff). At least that has one line of reactivity with it...JC breaking into every place made sense. He was looking for terrorists right after an attack, or was on the run. Here (in both new games) Adam one day randomly decides to raid the whole fucking neighborhood and steal every candy bar and bullet he can find, hack every single computer, talk to every single person... (He can even slaughter every single cop at the police station. People he actually knows and worked with for years.)
The more I read about this game, the more I wish someone made a proper cyberpunk RPG, with dark and nihilistic story, where a main character is more or less ordinary human (with several different backgrounds to choose from), rather than heavily augmented alpha male with model looks.
Finished it.
It was a reasonable distraction, but story and character-wise it's nowhere near HR. In particular none of the characters or factions felt properly introduced or backgrounded, and you never get as strong a sense of motivation for your actions as you did with HR. Jensen feels far too detached to everything going on around him this time too.
It's still ludicrously easy, even on highest difficulty. Nearly all the new augs are useless, and there aren't enough new weapons (but three different fucking sniper rifles??).
Some of the art is really nice tho.
Overall 5/10
"High tech, low life" isn't really presented in SS2.System Shock 2 matches his desires accurately in all but the "proper RPG" part, though it is RPG enough to be considered one in some form.
The more I read about this game, the more I wish someone made a proper cyberpunk RPG, with dark and nihilistic story, where a main character is more or less ordinary human (with several different backgrounds to choose from), rather than heavily augmented alpha male with model looks.
How did you get that idea? They've been pretty explicit about the fact that they're making a CRPG version of the classic tabletop RPG Cyberpunk. It's even the name of the game FFS. Expecting anything but 80's cyberpunk from an 80's cyberpunk game is silly.
I thought CD Project were creating their own game, not taking umpteenth genre cliches, throwing them to a wall and creating an 80s scifi frankenstein.
There is no reaction when you go into ladies toilet. Disregard fot DeusEx lore is absolute in MD
Considering how the Deus Ex world looks like circa 2052, "You can't kill progress" from Eidos Montreal sounds especially insightful.In all seriousness though, reactivity like this is a victim of technology and economics. It's a LOT easier to spend time and resources to have a character in something like Fallout 2 lambaste you for entering the bathroom of an opposite gender than it is in modern AAA games like Mankind Divided. Sometimes the decline is intentional; sometimes it's a victim of progress. And, as Eidos Montreal has assured us, you CAN'T KILL PROGRESS.
Bah, the bathroom joke was inane in HR, they just threw a single line to Pritchard just for nostalgia's sake, instead of taking the cue and expanding on reactivity of the environment in general. In actual context it's somewhat creepy, because you didn't bump into anyone in the ladies bathroom in Sarif HQ, but then Pritchard suddenly told you about it, as if he is constantly monitoring the ladies bathroom. If they really wanted to make this a bit funnier, they should have provided Jensen with a reply with something like "I was looking for any cameras you might have installed".
I mean what made the joke great in original DX was also all the dialog with Shannon "Are you expecting a show?" etc, and then when she mentions you during a dialog with a trooper "this was the guy I met in the ladies bathroom"
In such work enviroment going to incorrect bathroom would be clearly unprofessional.
They're probably planning to just remake it anyway.Lol, the intricacies of the original Deus Ex's lore is not something they give a fuck about.
Nor that of its game design for that matter.
PSA:This game is a keylogger
Straight from an Eidos employee guys, this game logs every keypress while its running and sends it back to SQUENIX for analysis.