Regvard
Arcane
Is it me or is that a douche-strap?
You have to consider that JC and his bro were basically cattle/robots bread to do certain tasks for their masters, while Jensen was basically a regular Joe, who got augmented and pulled in to the whole conspiracy hoopla against his will. He is more human than JC, that's all.As I had feared after seeing the first trailer, Jenson as a character still bothers me. He's too self-righteous and ignorant and I dont want to play as that guy again. JC didnt have such an accusatory tone about him, felt neutral and his ignorance was confined to the single game which made sense.
You have to consider that JC and his bro were basically cattle/robots bread to do certain tasks for their masters, while Jensen was basically a regular Joe, who got augmented and pulled in to the whole conspiracy hoopla against his will. He is more human than JC, that's all.
In what sense? And how can you make that assumption based on athis one looks like it suffers mainly from lack of progress rather than being particularly bad.
Being a regular joe doesnt excuse him from being such an unlikeable cunt. Curse the marketing suits who decided this prick is going to be the brand protagonist.
Now we're stuck with him and theres nothing to be done since its all voice acted.
I like him, so it's just like your opinion, k.Being a regular joe doesnt excuse him from being such an unlikeable cunt.
I refuse to believe, that the UI is final. It certainly is another one of those immersive choices, when they show you the weapon to change ammunition like Crysis introduced it. What is the point? If you want to go the immersive way, then do it like Call Of Cthulhu, where you had no clip indicator in your UI (or any UI at all for that matter). But then again you're in the future and it shouldn't be too far out to expect you don't have to check you clip to count your bullets. Either way it doesn't make sense and so you're left with the feeling they're doing it that way simply for the sake of doing it different then it has been done before. Is there something wrong with being able to change your ammo type with one key? It's non an awesome button of course...
I like him, so it's just like your opinion, k.Being a regular joe doesnt excuse him from being such an unlikeable cunt.
I don't see any problem with the last bit. It's kinda cool. It's as if you were never kid before. As for inventory, i still hope that they maintain the grid for PC version.
Watching the demo is rather disheartening. I can't help but be reminded of the disappointment that was Star Trek Into Darkness. The first nu-Trek was a convoluted, insultingly stupid rollercoaster ride, but the casting was spot on and it felt like a solid foundation for a good sequel. But instead Into Darkness jettisoned the good parts and cranked all the stupid shit up to 11.
The main reason I found DXHR decidely meh was its level design, but it also suffered from
1) underdeveloped itemization (no lockpicks, multitools, rebreathers, hazmat suits, armor, thermoptic camo, let alone rarely used stuff like fire extinguishers or flares),
2) little variety in enemies (no animals, little differentiation between goons, few robots),
3) too much emphasis on story with overly drawn out conversations (as somebody aptly pointed out in this thread, DX starts you on a dock, gives you a choice of weapon and sends you on your merry way; DXHR has you stroll through an office complex chatting up your colleagues),
4) no mods.
1, 2 and 4 don't seem to be on their radar at all, while 3 has even been expanded on with 5 minute (unskippable?) cutscenes. Not sure about the level design, that's hard to judge from a single run --- it didn't look too impressive, but maybe there are a hundred alternate paths and secret nooks and crannies that they skipped (in dubio pro reo). Stealth seems to have been even more trivialized with a million of gadgets, some of which are directly lifted from Arkham Asylum (another meh game).
Also, I loath modern UI conventions. How is it good design that a number constantly zigzags around in the middle of your screen? And why are the elements in the corner angled as if they were painted on a fishbowl? Fucking rule of kewl.
tl;dr I'm an oldfag who can't get into what kids nowadays want in their games, but I'm still too young to accept that and instead waste my time whining on a cRPG forum.
how many good mods are there for DE? And I mean good not shit that gives extra weapons and shows female NPCs naked.
how many good mods are there for DE? And I mean good not shit that gives extra weapons and shows female NPCs naked.
how many good mods are there for DE? And I mean good not shit that gives extra weapons and shows female NPCs naked.
whatthefuckamireading.jpg
Wait, is that a troll post?
Well, not everyone is the 'practical' incarnation. I do love some shiny bits here and there, IF they don't disrupt gameplay and look cool.The last thing I care about is how it looks and what shiny bits it has. Bacause it has zero influence on how it destroys stuff.
In what sense? And how can you make that assumption based on a2517 minute demo?
But yet again Ill bring it round to Jensen, his presence only gives me a bad aftertaste of what went wrong in HR, he should have died along with the rushed ending.
Jensen may have copper wiring to re-route his fear of pain, but JC has got nerves of steel.Adam Jensen is a much better character than Paul Denton.