Crooked Bee
(no longer) a wide-wandering bee
Sci-fi or steampunk setting blobber with Labyrinth of Touhou gameplay.
THIS! I thought of this ages ago. Why the fuck has BIS never used their engine to make other games. They could turn it into an amazing RTS or RPG. They already have all those mechanics in the game... You can just press a button and zoom out to control a squadron of tanks or troops or whatever, just like an RTS. They waste millions on shit like Take on Helicopters and Mars when they could have made Jagged Arma Alliance or something awesome.Setting: Arma 3's setting, just the faction conflict template of it, not the exact same factions and more faction variety. And that fucking huge Altis map.
Gameplay: A much better implementation of Jagged Alliance: Back in Action's RTwP(cos I don't know any other game which have RTwP combat with modern guns) or recent Xcom 2's TB combat(as compromise).
Story could be about either resistance: more RTS like in terms of resource/troop management, expanding, liberating parts of the map or some special team of a faction thrown in the conflict, trying to survive through it.
THIS! I thought of this ages ago. Why the fuck has BIS never used their engine to make other games. They could turn it into an amazing RTS or RPG. They already have all those mechanics in the game... You can just press a button and zoom out to control a squadron of tanks or troops or whatever, just like an RTS. They waste millions on shit like Take on Helicopters and Mars when they could have made Jagged Arma Alliance or something awesome.
Obviously. It would be a bit hard to avoid at that point, honestly.What about as an Tactical RPG?
Vampire The Masquerade setting, Mount and Blade Warband gameplay
Setting: Arcanum.
Gameplay: Fallout Tactics/Jagged Alliance 2.
As an RPG rather than a tactical combat game, obviously.
Say what? Did.. did we play the same Jagged Alliance 2/Fallout Tactics? Combat is what they do best. Supplement it with RPG mechanics and options, frame it in a compelling narrative, and pitch it as a not-shit Wasteland 2 with a traditional party and we've got gold.Setting: Arcanum.
Gameplay: Fallout Tactics/Jagged Alliance 2.
As an RPG rather than a tactical combat game, obviously.
I like that, but how would you make the combat fun? The spells are fun, if you use them outside of combat, but in combat it's all about having enough and clicking really fast.
Say what? Did.. did we play the same Jagged Alliance 2/Fallout Tactics? Combat is what they do best. Supplement it with RPG mechanics and options, frame it in a compelling narrative, and pitch it as a not-shit Wasteland 2 with a traditional party and we've got gold.
Oh, those can obviously take any shape and form whatsoever. All that needs to be retained are the spell-schools themselves, more or less, and even that is probably debatable (I don't remember if they represented fundamental forces or were simply arbitrary schools). There's lots of potential, from combat-medic-ing with White Necromancy, to teleporting around the battlefield with Conveyance. If you've played Jagged Alliance 2 and/or Fallout Tactics, that's the scope I was thinking about, not the pseudo-turn-based melee-esque clusterfuck that was Arcanum's combat.Say what? Did.. did we play the same Jagged Alliance 2/Fallout Tactics? Combat is what they do best. Supplement it with RPG mechanics and options, frame it in a compelling narrative, and pitch it as a not-shit Wasteland 2 with a traditional party and we've got gold.
I meant the spells of Arcanum. The wizwardstuff, you know.
Oh, those can obviously take any shape and form whatsoever. All that needs to be retained are the spell-schools themselves, more or less, and even that is probably debatable (I don't remember if they represented fundamental forces or were simply arbitrary schools). There's lots of potential, from combat-medic-ing with White Necromancy, to teleporting around the battlefield with Conveyance. If you've played Jagged Alliance 2 and/or Fallout Tactics, that's the scope I was thinking about, not the pseudo-turn-based melee-esque clusterfuck that was Arcanum's combat.
And while I might get hung for this, I'd probably prefer a setting greatly inspired by Arcanum, rather than Arcanum itself. Most notably, I never liked the strong magic/science dichotomy in how machinery literally breaks down around magic. I want to teleport cross-screen and flank the enemy with my Archimedes Rifle that's harnessing the power of an alchemical sun. Or something. Strong Arcanum/Steampunk influences, but magic is a part of the underlying physics of the world and not inherently corruptive, nor destructive to technology (like it was in Arcanum).